On 5/2/2011 10:54 AM, Martijn van Exel wrote:
Probably one of the main challenges for a rep system is getting the
balance just right: you want to stimulate doing good things but reduce
collateral damage (badge hunting) as much as possible. You wouldn't want
to reward pure quantity - anyone can add 1000 nodes in one day.

There's also the more common "accidental move" of large objects such as admin borders containing hundreds of nodes. It is hard to distinguish that from geometry correction of a roadway for example, where the mapper had to move dozens of nodes by hand, one by one.

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