Following helpful comments from Chris Morley and others, I've done some more work on the JOSM audio interface, which makes the non-waypoint method with continuous sound tracks easier to use. These should be in tomorrow's build.
It's all written down in the JOSM help, at http://josm.openstreetmap.de/wiki/Help/HowTo/AudioMapping but here is a brief summary of the changes: 1. You can now drag the orange play head marker around to jump the audio to the nearest trackpoint to the mouse-up position. (Take care with the nearest track point if you went both ways down a road). 2. You can synchronize the audio by playing to the cue first, then choosing the geographical location by SHIFT+Dragging the play head (the previous method, which operates the other way round, is still there). The target location can either be a trackpoint or an audio marker (so it works for both audio mapping with explicit waypoints or just an audio commentary). 3. _Both_ methods now start from "Import Audio" on the GPX layer context menu. If you aren't using explicit waypoints, this now gives you only one audio marker, at the start (so the plethora of markers from sampling has gone - you don't need them now you can drag the play head to jump the audio; waypoint users may want to turn off the automatic creation of plain waypoint markers using the option provided in Audio Preferences). (As well as making both methods more similar, it also makes it more similar to Import Images. If you have explicit waypoints, there is now also an option to turn off automatic creation of simple markers. If we were ever able to recognize a "voice marker" in the sound track, this also provides an obvious place to put it). David _______________________________________________ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk