OSM is mostly a consensus-based community, or a do-ocracy. It was never a
benevolent dictatorship, and I have given up (as far as I know, anyway) all
power I have in OSM. I used to write the code, own the domain names, run the
mailing list(s), run the servers, evangelize, talk to the press and so on. I've
successively and successfully given up those rights to very capable
individuals. However this has led to a power vacuum when it comes to making
some key decisions because nobody, for example and in a sense, is "in charge"
of everything. For the most part I've enjoyed giving up control and seeing the
project blossom, because it wouldn't have if I hadn't.
However, things break down in a consensus-based community if you don't have a
way to deal with malcontents.
As background to the topic of this post, there is a nice video on how open
source projects can survive poisonous people on youtube here:
http://www.youtube.com/watch?v=ZSFDm3UYkeE
It's about an hour long so I've provided a summary I made while watching it
again at the bottom of this post. It's thesis is that you need to understand
the problem of poisonous people, fortify your project against them, identify
who they are and ultimately remove them.
The talk above identifies people who are poisonous as those who appear with
traits (amongst others) of obviousness that they will suck and drain your time,
use silly nicknames/email addresses, are hostile, make demands and blackmail
threats, make sweeping claims, refuse to acknowledge reasoned argument, make
accusations of conspiracy and reopen topics continuously.
One quote from the talk in particular comes to mind: "it's a technique that
poisonous people can use to derail a consensus-based community from actually
achieving consensus. You have this noisy minority make a lot of noise and
people look and say 'oh wow there is no agreement on this' and if you look
carefull the 'no agreement' comes from one person while seven or eight people
actually agree"
With that in mind, take a quick look at the recent discussions on the main
mailing list link. I won't point to an individual thread or post, it's easy
enough to figure out:
http://lists.openstreetmap.org/pipermail/talk/2010-August/thread.html
Without discussing the individuals or the topics of the conversations, it is
clear to me we are infected by poisonous people. This is bad because as the
talk above specifies in the 'comprehension of the problem' section, such people
distract, drain, paralyze, slow cause needless infighting and destroy the
attention and focus of a community.
I know this first hand. Many (if not most or all) of the key people in OSM are
feeling drained, distracted and upset. Some are talking of hiatus or resign.
These are the key people who write code, build things, maintain things and run
our working groups.
There is a tipping point between which our working groups and individuals have
the time and patience to deal with poisonous people and the work they cherish
doing, which are the things that make OSM work every day.
The discussions have spilled over now from poisonous people merely making life
difficult on the mailing list, to paralyzing the project and even
systematically corrupting the data we serve out using bots. This is not to say
there are not good points in the discussion, good points being dealt with by
the License Working Group or others either in meetings or on the mailing lists,
but these are being buried by poisonous people on the mailing list and
elsewhere. Personal communication from multiple people, public discussion,
phone calls and more have been tried without effect.
This destroys consensus-baesd community.
So we are at a point now in OSM, I believe, where a few poisonous people are
wrecking the time, focus and goodwill of the majority of contributors, creating
dissent out of nothing and even purposefully breaking our data. And we don't
have a clear process to deal with all the factors. The Data Working Group is
one piece of the puzzle, but is not responsible for curtailing the mailing list
going in infinite circles.
Worse - it's giving the project a bad air to outsiders, both newbies and those
outside the project. It's stopping people from becoming more involved.
Thus we need some kind of process for calling timeout on people in the project,
blocking them for a limited time. This could range from electing individual
mailing list admins with a remit of when to shut down discussions (much like an
IRC chat admin(s)), to more clear and actioned policies on list etiquette (like
forcibly keeping legal discussion to the legal list), to an ejection committee
to me just appointing myself benevolent dictator and blocking people for a
limited time out cooling off period based on advice from the community (a worst
case option I'd like to avoid).
Let's be clear - we've tried all the nice things. We've sent nice emails. We've
sent nice emails privately. We've offered phone calls. We've offered every
rational debate and community consensus tool we have. We just have poisonous
people that either need to cool off or be forcibly blocked for a time.
We need to restore the balance of healthy debate over important issues, restore
the time and focus of existing contributors and restore the positive view
outsiders and newbies of the project are used to.
I'm posting this to three places on purpose with different audiences:
opengeodata, osmf-talk@ and t...@. I will undoubtedly be flamed here for being
authoritarian but at the end of the day someone has to do it, and begin this
process. I've purposefully left out individual names, details and links to keep
this discussion to the key thing - how and why should we block people. If you
want those details, just reply to this post and someone will probably tell you
publicly or privately.
What are your ideas? How should we block people? For how long? What process
should it be? What are the best practices from other projects you're involved
in?
Summary of the poisonous people talk:
comprehension - understand the problem of poisonous people
- you need to protect the attention focus of community - limited amount of
time
- poisonous people
- distract
- emotionally drain
- cause needless infighting
- slow you down
- either on purpose on by accident
fortification - protect project from poisonous people
- in a project you need politeness, respect, humility, trust
- have a mission, with examples
- have a scope, limit the mission
- do not let people reopen old discussions
- don't reply to _every_ message in a thread, summarise
- poisnous people derail discussion:
"it's a technique that poisonous people can use to derail a
consensus-based
community from actually achieving consensus. You have this noisy minority
make a lot of noise and people look and say 'oh wow there is no agreement
on this' and if you look carefull the 'no agreement' comes from one person
while seven or eight people actually agree"
- document your projects history for future use to point people to
- have code collaboration guidelines
- email review, reasonably sized patches
- increase the bus factor so if someone drops out, others can take over
- have well defined processes for
- releasing software
- test / release cycles
- admitting new core people
- voting is a last resort in a healthy community
- everything else should be tried before a vote
identification - who are the poisonous people?
- it's usually obvious who will suck and drain your time
- usually use silly nicknames
- use CAPITAL LETTERS, !!!?!?!one!!, WTFLOLOMG
- hostility, demands help, blackmail, rile people deliberately
- accusations of conspiracy
- conceit, refuse to acknowledge arguments
- sweeping claims, reopen topics continuously
- lack of cooperation
disinfection - removing the poisonous people
- assess the damage
- how are they affecting your attention and focus?
- are they distracting / paralysing the project?
- _dont_
- feed the troll
- give jerks a purpose/purchase
- get emotional (stick to the facts)
- _do_
- pay attention to newcomers, even if annoying
- look for the fact under the emotion
- extract real bug report / action
- know when to give up and ignore
- know when to boot from community
Steve
stevecoast.com
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