After trying to contaminate a couple of friends with the OSM virus, the biggest problem I think we have comes from the complexity of the editors (even P2) multiplied by the growing data density.
The growing amount of data makes editing looking more difficult and newcomers are afraid of breaking existing stuff. Graphical editors are needed when you create new objects, but with the growing number of already existing objecs another generation of editing tools becomes possible. Look at wheelmap on smartphones. You add details (wheelchair accessibility and a few others) to existing objects. It's much much easier to use for a first contact... than using P2 to add wheelchair access or other details. I think we need to think of new ways to contribute, with less graphical editors more in the "cues" approach with some kind of wizard-like interface. Once contaminated by the OSM virus, graphical editors will be seen as great tools ;) I thought of cross checking existing OSM POI in a town with statistical databases* to say "there is 3 bakeries known in OSM, but it looks like 2 are missing... would you like to add them ?" or something as simple as "do you know where you local townhall is located ? add it" * in France, we have such a database available from government statistics agency (INSEE), it lists more than 200 different kinds of possible POIs on a village by village level (or even lower level in towns). 2013/1/1 Jeff Meyer <[email protected]>: > Russ - > > I agree that rules can be tricky. Would it be possible, to play around with > the code you've written, to see what results it generates? > > The issue I'm trying to address is this: people who sign up for OSM & then > make 0 edits. Why? Is it because they cannot find the editor? Is it because > they don't know what to edit? > > I'm trying to hit the latter question, which is where I think I'm trying to > do something different from what Robin & Serge discuss - there *are* people > who don't know what OSM offers them that interests them. They haven't > decided to go out for a walk yet, they haven't decided they're going to test > the waters. OSM can be intimidating. How do we make it less so? > > - Jeff > > > -- > Jeff Meyer > Global World History Atlas > www.gwhat.org > [email protected] > 206-676-2347 > > > _______________________________________________ > talk mailing list > [email protected] > http://lists.openstreetmap.org/listinfo/talk > -- Christian Quest - OpenStreetMap France - http://openstreetmap.fr/u/cquest _______________________________________________ talk mailing list [email protected] http://lists.openstreetmap.org/listinfo/talk

