On Sun, Mar 8, 2015 at 6:15 AM, Simon Poole <[email protected]> wrote:

>
> Jon Burgess tracked the issue down to a way node being dragged from
> Japan to Brazil on the 3rd of this month, creating a very very long way
> that increased the rendering time for a large number of tiles at high
> zoom levels.
>

Wow. This constitutes an extremely simple way to mount a DoS attack on the
OSM tileservers. I will have to assume that the Operations WG is already
thinking of ideas on how to prevent this possibility in the future.
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