Le 02/01/2017 à 11:25, Christoph Hormann a écrit :
On Monday 02 January 2017, Christian Quest wrote:
I'm pleased to announce a new version for the "french style" tiles...
running on a brand new server donated by OVH.com
Very nice.

Thanks

Main new things compared to the international style:
- tidal=* rendering
I am somewhat confused about the tagging scheme you render here - is
that documented somewhere?  Your water areas query:

(SELECT ST_Snaptogrid(way,!pixel_width!/4) as way,
   \"natural\",waterway,landuse,amenity,
   coalesce(tags->'name:fr',tags->'int_name',name) as name,
   tags->'basin' as basin, water, surface
FROM planet_osm_polygon
WHERE (
   waterway in ('dock','mill_pond','riverbank','canal') or
   landuse in ('reservoir','water','basin','salt_pond') or
   \"natural\" in ('lake','water','land','glacier','mud','bayx') or
   amenity='fountain' or water='tidal')
   and building is null and way_area > !pixel_width!*!pixel_height!*10
and way && !bbox!  ORDER BY z_order,way_area desc) as water_areas

indicates you render any water area as well as any area tagged
water=tidal no matter what the primary tag is that has surface=rocky
with the rock pattern overlay.  IMO this is not such a good idea
because it does not really encourage correct tagging - mappers can use
invalid primary tags (like natural=foo + water=tidal + surface=rocky)
or use nonsense combinations (like natural=mud + surface=rocky) without
the map indicating the mistake.  Also the most common tag for
indicating tidal features is tidal=yes and not water=tidal.

You do not seem to render natural=shoal and wetland=tidalflat which are
the dominant ways of mapping tidal areas at the moment (though
admittingly wetland=tidalflat does not really make much sense for rocky
tidal areas which are usually not flat).


I've based my queries and css on the wiki.

tidal=yes + surface=* is documented
natural=shoal is not... in https://wiki.openstreetmap.org/wiki/Key:natural so I could not find https://wiki.openstreetmap.org/wiki/Tag:natural%3Dshoal (used only a few hunderd times BTW).

I've also added rendering for wetland=* in another layer

I'm sure I can improve all this and separate/merge these overlays in a more logic way ;)

--
Christian Quest - OpenStreetMap France


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