Some time ago I suggested that the user should choose the preset and *then*
draw a feature. Such reversal is logical, allows to disable incompatible
geometry types (such as building=* on lines and points) and even opens the
door for displaying a concise tip on how to draw the object based on preset
chosen.
>From my experience - we have imported most of address points in Poland.
People add POIs as names to existing address nodes without any
shop/amenity/etc. tags. This is an obvious UX issue.

Michał

30.10.2017 1:53 AM "Bryan Housel" <br...@7thposition.com> napisał(a):

> Haha I promise I won’t be offended.  I welcome the criticism - this is
> part of working on something that matters to a lot of people.
>
> Anyway, iD already does train the user in the walkthrough how to assign
> tags, and iD does warn the user on the save screen if they are uploading
> untagged features.
>
> So, what would you prefer iD do.. Just not upload untagged things?  We
> could do this, and I don’t have any strong opinion one way or another.
>
> In the past, the thinking has been that it’s better to accept an imperfect
> contribution than to turn away an imperfect contributor.   The map is used
> for a lot of things these days - so maybe we should rethink this as a
> community how we handle obviously bad edits.
>
> Bryan
>
>
>
>
> On Oct 29, 2017, at 7:23 PM, Jo <winfi...@gmail.com> wrote:
>
> Yes, it's amazing that after all these years of reporting it, that BUG in
> iD still hasn't been resolved. But don't dare to complain, we might offend
> Bryan.
>
> Polyglot
>
> 2017-10-29 23:47 GMT+01:00 Mark Wagner <mark+...@carnildo.com>:
>
>> On Sun, 29 Oct 2017 22:15:18 +0200
>> Safwat Halaby <swiftf...@gmx.com> wrote:
>>
>> > - Adding closed ways with area=yes instead of building=yes, or with no
>> > tags at all
>>
>> A closed way with "area=yes" is a *very* common newbie mistake with iD:
>> the user traced an area, then forgot to tag it, or didn't realize they
>> needed to apply additional tags.
>>
>> --
>> Mark
>>
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