> Date: Tue, 7 Jul 2020 17:55:32 +0200
> From: Frederic Cambus <f...@statdns.com>
> 
> On Wed, Jul 08, 2020 at 12:06:27AM +1000, Jonathan Gray wrote:
> > On Tue, Jul 07, 2020 at 03:16:33PM +0200, Frederic Cambus wrote:
> > > Hi tech@,
> > > 
> > > The recent spike of interest around framebuffer consoles has prompted
> > > me to revisit a proposal I sent back in early 2017 [1].
> > > 
> > > Aesthetics considerations aside, kettenis@ raised the concern that colors
> > > from the original rasops palette carefully matched what OpenFirmware
> > > uses for the console on sparc64.
> > > 
> > > Therefore, I propose to default on using the proper VGA text mode palette
> > > RGB values, and to keep the original rasops color palette on sparc64.
> > > 
> > > The differences between the two palettes can be seen here [2].
> > > 
> > > Comments? OK?
> > 
> > Why is it important to match VGA colours?
> > We don't try to match video modes or fonts.
> 
> In case it wasn't obvious by comparing the two palettes, the main problem
> with the rasops palette it that the NORMAL_RED, NORMAL_GREEN, NORMAL_BLUE,
> NORMAL_MAGENTA and NORMAL_CYAN colors are too dark.
> 
> NORMAL_BLUE is especially problematic as it's very difficult to read on
> a black background.

But NORMAL_BLUE is used as the background color for kernel messages.
So making it brighter reduces contrast there.

Unless there is an overwhelming majority of users/developers who thing
the colors should indeed be changed.  If there is a significant
minority that thinks the current colormap severely impacts the
usability of the framebuffer console, then maybe an interface to
change the colormap from userland is needed.

Cheers,

Mark

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