Try to run it in a clean checkout and after running
./configure --enable-qt
this should create a file misc/bundle/Base.xcconfig needed in
configuration.
If does not work tell me which kind of errors you experience.
I'm in the middle of a large rewriting of the graphical part of the Qt
port. To support shadow renderers properly
I'm forced to add a buffer pixmap which is updated by the TeXmacs code
and afterwards put on screen by the Qt code.
This plus the decoupling of the event queue should render the port
more stable and more similar to the X11 one.
max
On 16 nov. 09, at 11:27, Joris van der Hoeven wrote:
On Tue, Nov 10, 2009 at 01:19:18AM +0100, Gubinelli Massimiliano
wrote:
Hi,
I've spent some times in trying to have a working Xcode project for
TeXmacs/Qt. I've just commited a preliminary version of the
project. It
works together with the configure script. This means that you must
run
configure with the right parameters to have the project correctly
setup
to your local environment (especially wrt. external libraries like
guile,
freetype and Qt). After configure you can open the project which is
in
misc/bundle/TeXmacs.xcodeproj. For the moment there is only a
targer for
TeXmacsQt. More targets will be added in the future (TeXmacsX11 and
TeXmacsCococa). Another temporary limitation is that you must be
sure to
have already generated the moc files (e.g. by building at least once
using make). This is annoying but I will try to get rid of this soon.
Benefits of the Xcode environment are: graphical debug support,
source
symbols cross-reference in the IDE, nice error reporting during
builds.
Please let me know if it works for you (Mac users only)
I can open it, but have 10 build errors.
--Joris
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