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Article Title:
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The End Of The Consumer Electronics Industry As We Know It?

Article Description:
====================

We don't think so, but it is in for the greatest restructuring 
in its history. This year, the fog thinned just enough to see how 
the Consumer Electronics industry is likely to turn out. By our 
estimation, that change is likely to be unprecedented in magnitude 
- and will primarily impact that two thirds if the industry that 
is not appliances, that is, hitting home entertainment electronics.
The change will alter the nature of the product set, re-orient 
the behavior of the consumer, and perhaps most strikingly, 
completely reshape the competitive landscape.


Additional Article Information:
===============================

3784 Words; formatted to 65 Characters per Line
Distribution Date and Time: 2006-06-06 16:44:00

Written By:     V Rory Jones
Copyright:      2006
Contact Email:  mailto:[EMAIL PROTECTED]

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The End Of The Consumer Electronics Industry As We Know It?
Copyright © 2006 V Rory Jones
Business Intelligence Associates LLC
http://www.biassociates.com



We don't think so, but it is in for the greatest restructuring
in its history. This year, the fog thinned just enough to see how
the Consumer Electronics industry is likely to turn out. By our
estimation, that change is likely to be unprecedented in
magnitude - and will primarily impact that two thirds if the
industry that is not appliances, that is, hitting home
entertainment electronics. The change will alter the nature of
the product set, re-orient the behavior of the consumer, and
perhaps most strikingly, completely reshape the competitive
landscape.

We estimate that little will be recognizable within 10 years. In
fact, the main battles have yet to be fought and won, though it
is clear that many players have been preparing for the fight for
years.

In Summary, We Predict:

1. There will be a dramatic consolidation in CE entertainment
devices within 5 years.

Today's stack of CE entertainment equipment (CD and DVD players,
VCRs, amplifiers, tuners, digital video recorders, etc.) will be
replaced by Media Center devices, which we expect will develop in
two separate parts (below).

2. The new 'Media Center' will evolve in two distinct parts /
roles:

   a. Media Center: Content Management. This role will be
dominated by PCs (including today's home use PC, and others such
as Intel's ePC and the Mac), which will be capturing, editing
and storing content.

   b. Media Center: Content Access. This device is under
development now (by cable companies, game console vendors, CE
device vendors, and 'thin' PC vendors:

      i. The Cable companies will come to dominate/control the
'Media Center: Access' space

      ii. Competition in 'Media Center: Access' devices will be
driven by UI software functionality

3. There will be substantial consolidation and change in the CE
competitor lineup within 10 years.

   a. CE competitors will become increasingly weaker. Today's
thin CE margins will be compounded by reducing unit sales (due to
device consolidation in 1. above), and reducing prices
(accelerating as in the PC industry). The power of cable
companies (2.b.i., above) will flame this decline.

   b. PC companies will merge with CE companies. To acquire
consumer brand and channel strength.

---

1. CE Entertainment Devices Will Consolidate


Typical in homes around the world today, is a stack of
component-based entertainment equipment; including CD and DVD
players, VCRs, amplifiers, tuners, digital video recorders, and
many other devices. That stack of equipment is likely to be
replaced by Media Center equipment - thanks to the ongoing and
rapid adoption of digital content, a shift we call
"dEntertainment."

Three factors will drive the adoption of the Media Center
approach; 1) dramatic savings to the consumer in purchasing less
equipment, 2) substantially increased functionality - available
only from the Media Center, and 3) improved flexibility in
aesthetics that comes with eliminating boxes of equipment. Figure
1 summarizes the home entertainment equipment shift and the
drivers for it.


Reduced Overall Equipment COST For The Consumer

Once music, video and other content is in a digital form, the
hardware needed to input it, manipulate it, store it, and play it
back (most of which is known as digital processing circuitry) is
largely the same. As a result there are substantive savings in
utilizing only one set of hardware (i.e. device) to conduct all
the content processing needed.

However, there are components that the Media Center needs in
addition to digital processing circuitry. In terms of hardware
components, these are primarily TV and other tuners, disk
readers/writers, and such like. And to manipulate the data, and
properly process it, the Media Center also needs a dedicated
operating system. Together, these additional hardware and
software components are likely make the Media Center a little
more expensive than one of today's consumer electronics devices,
though we believe that the price is unlikely to settle at more
than double that of one of today's consumer electronics
devices.


Significantly Enhanced FUNCTIONALITY

Much of the promise of having content in digital form has always
been in the ability to manipulate it. In today's terms, such
manipulation includes using TV guide information to record
complex programming (such as a series of shows), and sharing
content among several uses simultaneously (for example, within
the home). As time proceeds, many new forms of content
manipulation will emerge, and only a Media Center will be in a
position to deliver it, since only it - by definition - has the
integrated functionality of several of today's CE devices.

Furthermore, content distribution is set to make a dramatic shift
to online distribution mechanisms, and as a result content will
reside either in the entertainment device, or within its easy
access. Content of all types will be stored on hard drives, and
will be available for use without the consumer needing to find
and launch physical media such as CDs or DVDs. In fact,
improvements in the management of stored content will extend to
higher quality sorting, indexing and searching in the
dEntertainment paradigm. In the long term, as bandwidth improves,
we believe that content storage will shift to the Internet
entirely (this is many years off; when the internet 'pipe' is
broad enough).

Finally, the quality of digital content is high, and does not
deteriorate when transferred between digital circuits. This is in
stark contrast with the analog CE equipment in most of today's
homes, where the stack of multiple CE devices use lower quality
formats, and content is transferred among devices through analog
connections - notorious for quality degradation. The Media Center
eliminates most of these quality issues (though it has some of
its own).


Enhanced Flexibility In Equipment AESTHETICS

In terms of aesthetics, the simple consolidation in the number of
CE devices will allow consumers to devote considerably less space
to their entertainment equipment. In addition, the complexity and
number of wiring connections will be significantly limited, as
the Media Center will be internally integrated (shuffling content
around internally).

Also, given the nature of the Media Center, controls will be
displayed on a screen, and will be menu-driven. Such a
configuration removes the need to have the device in the same
room as the user, and is likely to be located remotely. Notably,
there is a case for the Media Center device being built into
display device (such as a plasma/LCD screen); an approach likely
to be favored by today's non-Consumer Electronics competitors
that are trying to break into the Consumer Electronics market.


2. The Mainstream Media Center Will Evolve In Two Separate Parts

Today, the contending devices for the Media Center appear to be
fighting over a 'one-box' solution. Broadly, there are two
camps in today's contest:

The PC: The only viable PC solution available today is driven by
Windows XP Media Center Edition (or "MCE")

The Set-Top-Box (or "STB"): There are three primary sources of
STBs today

- Cable companies

- Game console vendors

- CE device vendors


The first of Microsoft's MCE solution for the PC was launched by
HP in 2002. The device is basically a high-performance PC (with
tuner and other media-related PCI cards) sporting a version of
Windows XP that is loaded with an extensive set of media drivers
and a "10 foot"  graphical user interface - suitable for
controlling media on a screen that is 10 feet away, a distance
that is typical in today's living room.

On the other hand, STBs have to date been dedicated to specific
point-solutions in the home; such as cable/satellite

signal decoders, gaming consoles, or one of the many
player/recorder roles today's entertainment solution.

When compared, however, the two types of device have significant
weaknesses when they are considered as a 'one-box' Media Center
solution. table 1 summarizes the relative strengths of each
proposition.

It is clear that the strengths and weaknesses of each offering
are complementary. The PC is very capable at managing,
manipulating, playing and storing content. In addition, over many
years a vast array of sophisticated applications has been created
to edit, arrange, and access content of any type on a PC. Such
capabilities are lacking in STBs, mostly as a result of their
point-solution heritage; to create software from scratch, with
comparable capabilities to those for the PC, will be
prohibitively costly; STBs simply cannot compete here in the near
term.

Conversely, PCs are notorious for crashing, and for being
generally bothersome to deal with - making them unwelcome in the
living room. STBs, however, have delivered years of easy-to-use,
reliable service in the living room - and have the respect of
consumers as entertainment vehicles.

With both approaches having their own merits, they appeared set
to embark on a long and drawn out battle.

That was until the beginning of 2004, when Bill Gates announced
that Microsoft would launch Windows XP.

MCE "Extender" in the autumn of 2004. In this one move, Gates
appears to have ceded the PCs bid for the position as the widely
accepted 'one-box' solution, and opened the door for splitting
the Media Center's function in two: The PC taking the role as
content manager, and STBs taking the role as the user's access
point - the User Interface (UI). Figure 2 depicts the roles each
approach will adopt, and the likely configuration future of Media
Center equipment.

The "Extender" technology announced by Gates in the Consumer
Electronics Show in Las Vegas in January enables both ends of the
reconfigured Media Center: 1) It makes the content residing on
the MCE PCs readily available to, and somewhat manipuleable by,
STBs; and 2) it provides STBs with the drivers and other
technology needed to work with content on MCE PCs.


MCE-Enabled PCs Will Dominate The 'Content Management' Media
Center Space

The two strongest competitors to MCE-enabled PCs as Content
Management Media Centers come from, a) the Mac; and b) the new
entertainment PC recently announced by Intel (known as the
'ePC'). While both have some considerable strengths, they are
significantly hamstrung by the PCs widespread installed base.

Today, most homes already have at least one PC. They are there as
they are needed for other, non-entertainment, purposes (for which
the Mac and the ePC have no intention to substitute). Consumers
are unlikely to want to add a new device when an upgraded PC
could fill the role.

Furthermore, many consumers have invested significantly in
entertainment content and applications based on the PC platform,
and they are likely to be unwilling to want to port that content
over to a new platform.

Finally, the PC boasts an unparalleled array of content
management and manipulation applications. While the Mac has the
potential to offer a viable alternative, the ePC cannot.


The Cable Company's Solution Will Dominate/Control The 'Content
Access' Media Center Space

Four groups of device types are in a position to compete for the
content access role; cable/satellite STBs, game console STBs, CE
devices, and some form of PC (see Figure 3).

A strategic assessment suggests that the cable offering has the
advantage in terms of widest addressable market, while others
will have specific strongholds. The fate of the CE players is
largely dependent on their ability to weather the competitive
storm in an industry that has historically been their exclusive
territory.


The Cable Box Appears The Most Advantaged Contender

The cable companies are busy creating new STB solutions that have
all the hallmarks of a viable Media Center Access device. Comcast
appears to have the most advanced proposition, working with
Samsung to develop the device itself, and Ucentric to develop the
operating system / user interface.

This offering is likely to have considerable power in the market.
The primary reason for this is the sheer level of penetration
that cable enjoys in the US market today, and the fact that all
those consumers that want to access the cable system do so under
the direct control of the system operator, with the system
operator's approved hardware / STB. The proprietary technology
extends beyond simply controlling access to cable content, and is
likely to deliver functionality to cable services that will only
be available to cable STB owners.

Another, often under-rated, driver for the likely success of the
cable solution is in the army of locally-based installation
engineers. As the Media Center enters the mainstream, it runs the
risk of slow adoption due to poor consumer education. While the
screen-based user interface can be designed to reduce the
consumer education needed in day-to-day use, the installation
itself poses challenges. Connecting to the cable system, to the
computer and home network, and configuring to consumer-specific
content and needs are tasks that cable company local installation
engineers are trained for - putting them at an advantage.

It is worth noting that the cable operators are highly motivated
to maximize adoption for their solution; they are on the brink of
sitting at the choke point of information into many homes. This
position offers vast additional revenues from video-on-demand
(VOD) and a range of other services that currently support whole
industries. Given the near-monopoly cable operators have in local
wired broadband (DSL has reached its limit; see BIA paper  #428),
they are in a position to extract substantial premiums.

Though, to make the approach work, cable operators will be forced
to work with others to develop the solution itself.


Game Console Vendors Are Going To Put Up A Fight, Leveraging Some
Natural Market Strongholds

The gaming console vendors also have an installed base of loyal
users, and are able to exert some control through their own
proprietary technologies in game rendering. However, the
installed base of game consoles is considerably smaller than that
for cable STBs, and the actual loyalty of users to specific
vendors is questionable, given the dramatic shift to Sony's
PlayStation and away from Nintendo's GameCube in the 1990s, and
the expected shift to Microsoft's xBox that is likely to start
in 2005 (see BIA paper  #447).

We estimate that the game console-based STB is likely to have
some success, though it will be centered around the Den, where
the console is located today, and will find demand only in those
homes where there is a strong demand for game consoles. While
this is not likely to be a small market, it is also not likely to
rival the wide acceptance driven by the cable box.

It must be said that Microsoft has made a good play with its
xBox, and it is unlikely to accept being relegated to an also-ran
position in the re-configured CE industry. Of course, Microsoft
entered the game console market with the specific intention of
gaining a presence in the living room. Strategically, it is now
in the most advantaged position of the three key players; it will
implement "Extender" technologies in its STB first (Sony and
Nintendo are likely to resist for quite a while). The upgraded
xBox is set for launch in 2005 - beating the next PlayStation to
the market by one whole year; Sony used this same technique to
beat out Nintendo's leadership in the 90s. In addition,
Microsoft has been working hard to get content written for the
next xBox, publishing easy-to-use programming tools, upgrading
its hardware early in the 5-year cycle, and leading the market
with graphics and other capabilities.

Sony has made a play for a non-PC Media Center late in 2003,
launching the PSX. This STB included a hard drive, DVD player and
other capabilities, though its launch was limited to Japan, and
mired with production delays, functionality that fell short of
promised specifications and a $800 price tag (comparable to the
price for three or so CE devices). The PSX is expected to be
launched in the US in the autumn of 2004, though it is not
expected to be "Extender"-enabled, and is unlikely to be a
viable contender for the Media Center Access device as a result.


CE Device Contenders Will Depend On Their Brands To Carve Out A
Market Position

The CE players are increasingly recognizing the shift to
ubiquitous digital content, and the likelihood of online content
distribution. This recognition is manifesting itself in a series
of recent launches of multi-function CE devices.

However, none of the CE players have yet shown much sign of
delivering a Media Center proposition that will be a serious
contender, able to compete with features such as online music and
video downloading, home video management etc..

We expect that the CE players will be very slow to develop a
strong Media Center offering, and will be completely distracted
as the years pass, due to substantially declining revenues from
entertainment equipment (resulting from declining unit sales and
declining ASPs; see Section 3).


PC Players Will Make A Play, With Some (Limited) Success

There are three potential PC-based offerings for the Media Center
Access device.

The MCE PC is one solution; where Microsoft is using "Extender"
to allow more than one room to be served by the same PC. While
this is a viable potential offering, it is unlikely to
significantly alter the existing disadvantaged position facing
the PC - specifically, its reputation for very poor stability,
slow startups, and excessive complexity.

Apple's Mac represents another potential solution, though Apple
has actually indicated that it is not interested in a Media
Center proposition in the home. With that said, it surprised the
market with its iTunes move in 2003, and has a reputation for
holding back on its strategic moves - apparently relishing the
impact of surprise.

Finally, there is Intel's entertainment PC chip set (the
"ePC"). This new device is targeted at delivering
entertainment, with many other elements pared down; it is
expected to be able to run a new pared down Windows, as well as
Linux. In fact, the Linux version is expected to be very quick to
startup, rather like the CE devices of today. There is too little
known about the ePC to get an accurate assessment on its likely
path forward.


Table 2 summarizes the relative positioning of the four groups of
contender.

Media Center Competition Will Be Largely Driven By Operating
System / User Interface Capabilities.

Competition in today's CE device market is largely driven by
brand/reputation, features, styling and price. Going forward,
however, we believe the factors for competition will be different
for the Media Center, as a result of the radical alteration in
the product on offer (to a the more computer-oriented /
digital-based Media Center) and the accompanying entrance of many
new players to the market.

We expect the net impact will be reductions in the power of brand
and the impact of styling (the Media Center device may even be
located remotely). In contrast, however, functionality will
become king.

And greatly widened functionality is one of the key deliverables
of Media Centers. Naturally, in a digital device, the
functionality is completely dependent on the software, and
offerings will compete largely based on the functionality
provided by the device's resident software.

How this competition will manifest itself is not yet clear. One
scenario has the Media Center Access device utilizing proprietary
UI systems running on Linux (assuming they will work with MCE
"Extender"). In this scenario the hardware is likely to become
commoditized rapidly, and competition will center on a few UI
system vendors (e.g. Ucentric).

Another model has the Media Center Access device becoming loaded
with considerable proprietary hardware-based signal processing
chips and the like. In this model, both hardware and software
become a factor in product differentiation, and software
portability becomes a little more difficult for UI system
vendors. With that said, the UI software is likely to remain a
key factor in the consumer's purchase decision.


3. The CE Competitive Landscape Will Be Unrecognizable In 10
Years

CE Competitors Will Become Weaker

Existing CE players make almost no profit from the market as it
is. Return on Sales (RoS) is typically in the low single digits:
For example, as of the end of 2003, Sony - the giant of the
industry - had an RoS of 1%, as did Toshiba; Philips returned 2%;
and Matsushita (Panasonic) delivered a relatively whopping 5%.

The worst of the news is yet to come, however. The entrance of PC
vendors and others into Consumer Electronics delivers an
unparalleled blow for the established CE players - effectively
doubling the number of players chasing consumer spending (see
Table 3), and all strategically focusing on share leadership.

Notably, PC vendors are much more focused on price, and are much
more experienced at squeezing out cost. Such a re-charged focus
on price competition will combine with the expected decline in CE
device types (as the consumer adopts the multi-functioned Media
Center devices); it is not unreasonable to expect that overall
revenues will be significantly reduced in the years to come.

In short, twice as many players will be chasing a much lower
dollar rate of spend, in a market that is more focused on price
competition than ever before. Established CE players are facing
reduced revenues at a minimum, and, without substantive change in
the way they operate, they must expect that RoS will dive deeply
into the red as the transition unfolds in the next five to ten
years.


PC Companies Will Merge With CE Companies

This situation is not without precedent, and the typical outcome
is consolidation among the players. The two primary industries
that are merging are PCs and CE entertainment equipment; each of
which has critical strengths to offer the other. In fact, the
strengths and weaknesses are so complementary, that we should
expect a number of unions created between the two, see Table 4.

The CE players basically offer good market-oriented capabilities;
brand strength, good consumer entertainment understanding, and an
established channels facility. Conversely, the PC/computer
oriented players offer technology and operational strengths, such
as familiarity with digital processing, software and
semiconductors, and they have extensive (hard-earned) experience
with cost based competition and rapid product cycles.

The first players to start the matching process will undoubtedly
have the advantage; since they will have the pick of the bunch,
and will be able to capitalize on the fruits soonest. Naturally,
there will be egos and cultures to get over, as well as other
strengths to consider, such as global geographic strengths.

For example, the Asian-based players will have an aversion to
mergers of most kinds. Also, the industry leaders, such as Sony -
perhaps even Dell - will consider mergers as too risky to their
existing business models, and may reject such moves until it
becomes too late. Our favorite, though, is the potential
Philips-HP deal; where the cultures seem to have the best match,
the product and geographic coverage fits well together, and the
relative strengths and weaknesses of each is so pronounced that
both have a lot to gain. HP will be the buyer - and may well wait
until the price is right.






---------------------------------------------------------------------
Mr. Jones is a management consultant with extensive experience 
analyzing markets and crafting strategies that deliver superior 
financial returns. He began his career as an engineer with 
Thomson Consumer Electronics. Subsequently, turning to 
consulting, he joined PricewaterhouseCoopers, where he was a 
Partner in the strategy consulting practice, and he is now at 
Business Intelligence Associates - a consultancy he co-founded. 
He earned an engineering BSc from City University, London, and 
an MBA from University of Chicago. http://www.biassociates.com


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