Wookey wrote: > Is it working/useable now? Not yet. There are still problems with compilation of the stuff (it depends on wxWidgets, OpenGL, VTK and freetype libraries)...
> The expedition would like to try this if all > I have to do is add a load of passage-height indicators. (note I am not > going on the expedition, just preparing data and software for it). ... and this part of therion code was not touched. 3D models from the maps are still only experimental. > So I'd say 'line dripline', 'line cliff' and 'line landform' OK, it sounds reasonable. > But for the dripline (which always goes across the entrance) we want the > passage fill to go up to this line (it defines the outline of the cave > just like passage walls do), so I would think that -outline out is > correct here, is it not? Yes. You are right. > OK. I should check if it is right. (I wonder how it works for fake > surveys which have no 'legs' - only a long list of fixed points?) They should not be included. > terikan, bluemoon, menagerie, deception, david. Also useful would be to > have a nuymber of entries of the form 'Cavename: length' for each of > those surveys. I can presumably do that with some code tex-map? Yes. We already have in TODO to add some meta-language (simmilar to html) for map headers. Usually people are not fammiliar with TeX syntax. > OK - that sounds sensible. With transparency that should give correct > results. I think an important feature of colouring is that the labels > should be the same colour as the scrap they are in. This is the only way > to tell which bit they refer to in multi-layered systems. May be, we have to try this. I am just not sure - how deep into code we need to go to do it. I am afraid, we will need some special TeX macros for that, because labels are generated by TeX. S.
