Are you able to run loch from gdb and find out source code line where it fails?
I have a suspicion, that it may be off-screen rendering stuff that is doing problems. It is initialized when loch starts. On some machines (especially linux with intel graphic cards), it segfaults when I try to render off-screen, but may be on some other, it can not even initialize. Especially when you are able to run all wx open-gl samples. Regards, S. On Tue, May 5, 2009 at 5:47 AM, Martin Luethi <luethi at vaw.baug.ethz.ch> wrote: > Wookey > > Wookey writes: > Â > > So it all build nicely, however loch just segfaults for me. > > Had was bugging the mailing list about the loch segfault more than a year > ago. I never could resolve it, and nobody else could. There was some > indication that this might be due to some Intel Graphics card driver problem. > > Your strace looks very much like mine, and there was this "resource > temporarily unavailable" that might be the culprit. Somehow some X capability > (DRI) cannot be accessed. > > Once upon a time everything worked perfectly, but never since then. If you > have any ideas how to further debug that I would be glad to hear that. Since I > am not a graphics person I have now clue how to fix that. Also, all wx > examples and other wx applications worked nicely, so that I am not shure > whether wx is used in a wrong way. > > Maybe valgrind could help, but I havn't done that yet. > > Best, Martin > > _______________________________________________ > Therion mailing list > Therion at speleo.sk > http://mailman.speleo.sk/mailman/listinfo/therion >
