Henry

There are subtleties associated with the choice between using walls and lines 
with -outline set, that go beyond appearance and internal passage shading.

 

This from https://therion.speleo.sk/wiki/drawingchecklist 

 

Walls <https://therion.speleo.sk/wiki/drawingchecklist#wall>  (and lines with 
-outline in/out) define the outline of the scrap. 

Walls are just a special type of  
<https://therion.speleo.sk/wiki/drawingchecklist#lines> line that;

*       has the option '-outline out' set by default,
*       clips many symbols that typically only appear inside the cave passage 
(unless '-outline none' is set),
*       have their own special subtypes, and altitude labelling, that are not 
available to other lines,
*       are used by the scrap join algorithm to decide which line ends to join 
(for visible wall lines only),
*       define the shape of previewed (above and below) scrap outlines (other 
linetypes with -outline set to in or out do not do this <unfortunately>).

Like Martin, my preference for surface bluffs and similar features, after 
experimenting some years ago, is to use…

 

line wall:pit -outline none -clip off

 

(I think the second bullet point statement above, in parentheses is incorrect, 
maybe should read – unless ‘-clip off’ is set)

 

If I wanted a different appearance to line wall:pit, I would probably redefine 
the symbol for wall:pit rather than use a non-wall linetype, so that I can 
retain the scrap joining and preview characteristics of walls.

 

Bruce

 

From: Therion [mailto:[email protected]] On Behalf Of Martin Sluka via 
Therion
Sent: Tuesday, 14 February 2017 11:55 PM
To: List for Therion users <[email protected]>
Cc: Martin Sluka <[email protected]>
Subject: Re: [Therion] Surface or Canyon walls

 

It is from AUT symbol set:



Better idea is "-outline none -clip off" option, because it is surface 
morphology, not a part of an underground cavity.

 

m.s.





 

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