Thanks, that's exactly what I needed. Is that approach the case for any point/line/area that has subtypes? i.e. You have to override the default subtype.
Paul On Wed, 26 Jul 2023 at 07:01, Martin Budaj <[email protected]> wrote: > Hi, > > define l_wall_bedrock instead of l_wall > > M. > > On Tue, Jul 25, 2023 at 2:03 AM Paul Rowe <[email protected]> > wrote: > >> Hi, >> I have changed wall subtypes before in my layout. e.g. Using Bruce >> Mutton's >> >> code metapost >> def l_wall_unsurveyed (expr P) = >> T:=identity; >> pickup PenC; >> thdraw P dashed evenly scaled (2*optical_zoom); >> enddef; >> endcode >> >> However, I can't get this working on the default l_wall type. Any >> changes, including using the same style as in the above l_wall_unsurveyed >> example get ignored. e.g. >> code metapost >> def l_wall (expr P) = >> T:=identity; >> pickup PenC; >> thdraw P dashed evenly scaled (2*optical_zoom); >> enddef; >> endcode >> >> I'm not sure what I'm missing. I'm first trying to prove I can override >> this, and then working on a wall style with a shadow or external >> cross-hatching. >> >> Thanks, >> Paul >> >> _______________________________________________ >> Therion mailing list >> [email protected] >> https://mailman.speleo.sk/listinfo/therion >> > _______________________________________________ > Therion mailing list > [email protected] > https://mailman.speleo.sk/listinfo/therion >
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