Oh, that could be. I looked for a way to return all the results at once - is this possible? I couldn't find it.
-Andrew On Dec 13, 7:08 pm, Pat Allan <[email protected]> wrote: > Sphinx paginates its search results - so only 20 are returned by default. Is > it possible Job 2900 is in the first page of results for the more exact > query, but not for the broader query? > > -- > Pat > > On 14/12/2011, at 10:56 AM, Andrew Roth wrote: > > > > > > > > > Hi > > > I'm having a problem where searching for a job using sphinx search is > > missing some results. > > > We have Jobs that have descriptions, and here's an example: > > >>> Job.search('like Maya').compact.collect(&:id).include?(2900) > > => true > > > Finds it using "like Maya" > > >>> Job.search('Maya').compact.collect(&:id).include?(2900) > > => false > > > But not using "Maya". > > > Info on the job: > > >>> Job.find(2900) > > => #<Job id: 2900, job_id: 10619, studio_id: 4141, title: "Lead Artist > > (f/m)", url: "http://www.creativeheads.net/jobdetails.aspx?jobid=...", > > salary: "", category: "Arts/Entertainment/Publishing, Computer/ > > Internet", posted_on: "2011-10-11", description: "YAGER - the > > developer of Spec Ops: The Line, the ne...", created_at: "2011-12-07 > > 09:30:13", updated_at: "2011-12-07 09:30:13", software: "3D Studio > > Max, Adobe Creative Suite, MAYA, Mudbox, ..."> > >>> Job.find(2900).description > > > And its description: > > > => "YAGER - the developer of Spec Ops: The Line, the next big shooter > > franchise of 2K Games, seeks the talents of a seasoned and passionate > > Lead Artist to create and manage art development on an exciting next- > > generation cross platform project that is in pre-production. If you > > are organized, with excellent communication skills, and have a proven > > track record in management and art direction for both internal and > > external outsourcing studios, we have a great opportunity for you here > > at Yager.\r\n\r\nResponsibilities\r\n•\tWork with Art Director and > > other team leaders to implement and drive the artistic goals of a the > > project\r\n•\tCreate and assist with management of project schedules > > and resource planning\r\n•\tDrive the art team to meet project > > deadlines and milestones\r\n•\tParticipate in and run meetings, > > reviews, and planning as part of effective communication with the team > > and outsourcing studios\r\n•\tInspire, motivate, and mentor other > > artists in best practices, processes, and procedures pertaining to > > production.\r\n•\tResponsible for mentoring, training, career > > direction and performance evaluations of art teams\r\n•\tHelp define > > the art, content workflows and asset quality standards for an AAA > > action multi-platform game in a collaborative team environment\r\n• > > \tHelp define and maintain content art workflows and asset quality > > standards for a AAA action multi-platform game in a collaborative team > > environment\r\n•\tFollow the vision and provide clear direction for > > artists while maintaining a high level of quality and consistency\r\n• > > \tEnsure adequate pre-production and testing of new concepts/ > > techniques is complete prior to production of any title\r\n\r\n\r > > \nQualifications\r\n•\tMust have excellent leadership, communication > > and interpersonal skills\r\n•\t10+ years as professional artist or > > equivalent experience. 3+ years of art management experience\r\n•\tAt > > least 1 shipped AAA console game title as Lead Artist\r\n•\tStrong > > knowledge of environment, prop and character modeling as well as UV > > layout and texturing\r\n•\tStrong knowledge of the Unreal Engine\r\n• > > \tProficient with standard industry tools like Maya, Z-Brush or > > Mudbox, and Photoshop, with a high capacity to learn new tools.\r\n• > > \tStrong verbal and written communication skills in English\r\n• > > \tExperienced with setting up and maintaining efficient art team > > structures\r\n•\tA strong working knowledge of art processes and > > pipelines\r\n•\tMust demonstrate an ability to present to and manage > > their teams well, providing inspirational leadership and mentoring to > > artists at all levels\r\n•\tA deep understanding of the various > > technical disciplines that go into game art including: concept design, > > graphic design, animation, environment modeling, character modeling, > > texturing, lighting and rigging.\r\n\r\n\r\nDesirable skills:\r\n• > > \tExperience in developing for XBox 360 or Playstation 3 is beneficial > > \r\n•\tExperience with lighting, post processing and shader/material > > editing are beneficial\r\n•\tExperience with content management > > systems (Perforce, Alienbrain)\r\n•\tAn active gamer\r\n\r\n\r\n\r\n" > > > Any ideas why this item isn't being returned? > > > -- > > You received this message because you are subscribed to the Google Groups > > "Thinking Sphinx" group. > > To post to this group, send email to [email protected]. > > To unsubscribe from this group, send email to > > [email protected]. > > For more options, visit this group > > athttp://groups.google.com/group/thinking-sphinx?hl=en. -- You received this message because you are subscribed to the Google Groups "Thinking Sphinx" group. 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