Oh, that could be.  I looked for a way to return all the results at
once - is this possible?  I couldn't find it.

-Andrew

On Dec 13, 7:08 pm, Pat Allan <[email protected]> wrote:
> Sphinx paginates its search results - so only 20 are returned by default. Is 
> it possible Job 2900 is in the first page of results for the more exact 
> query, but not for the broader query?
>
> --
> Pat
>
> On 14/12/2011, at 10:56 AM, Andrew Roth wrote:
>
>
>
>
>
>
>
> > Hi
>
> > I'm having a problem where searching for a job using sphinx search is
> > missing some results.
>
> > We have Jobs that have descriptions, and here's an example:
>
> >>> Job.search('like Maya').compact.collect(&:id).include?(2900)
> > => true
>
> > Finds it using "like Maya"
>
> >>> Job.search('Maya').compact.collect(&:id).include?(2900)
> > => false
>
> > But not using "Maya".
>
> > Info on the job:
>
> >>> Job.find(2900)
> > => #<Job id: 2900, job_id: 10619, studio_id: 4141, title: "Lead Artist
> > (f/m)", url: "http://www.creativeheads.net/jobdetails.aspx?jobid=...";,
> > salary: "", category: "Arts/Entertainment/Publishing, Computer/
> > Internet", posted_on: "2011-10-11", description: "YAGER - the
> > developer of Spec Ops: The Line, the ne...", created_at: "2011-12-07
> > 09:30:13", updated_at: "2011-12-07 09:30:13", software: "3D Studio
> > Max, Adobe Creative Suite, MAYA, Mudbox, ...">
> >>> Job.find(2900).description
>
> > And its description:
>
> > => "YAGER - the developer of Spec Ops: The Line, the next big shooter
> > franchise of 2K Games, seeks the talents of a seasoned and passionate
> > Lead Artist to create and manage art development on an exciting next-
> > generation cross platform project that is in pre-production. If you
> > are organized, with excellent communication skills, and have a proven
> > track record in management and art direction for both internal and
> > external outsourcing studios, we have a great opportunity for you here
> > at Yager.\r\n\r\nResponsibilities\r\n•\tWork with Art Director and
> > other team leaders to implement and drive the artistic goals of a the
> > project\r\n•\tCreate and assist with management of project schedules
> > and resource planning\r\n•\tDrive the art team to meet project
> > deadlines and milestones\r\n•\tParticipate in and run meetings,
> > reviews, and planning as part of effective communication with the team
> > and outsourcing studios\r\n•\tInspire, motivate, and mentor other
> > artists in best practices, processes, and procedures pertaining to
> > production.\r\n•\tResponsible for mentoring, training, career
> > direction and performance evaluations of art teams\r\n•\tHelp define
> > the art, content workflows and asset quality standards for an AAA
> > action multi-platform game in a collaborative team environment\r\n•
> > \tHelp define and maintain content art workflows and asset quality
> > standards for a AAA action multi-platform game in a collaborative team
> > environment\r\n•\tFollow the vision and provide clear direction for
> > artists while maintaining a high level of quality and consistency\r\n•
> > \tEnsure adequate pre-production and testing of new concepts/
> > techniques is complete prior to production of any title\r\n\r\n\r
> > \nQualifications\r\n•\tMust have excellent leadership, communication
> > and interpersonal skills\r\n•\t10+ years as professional artist or
> > equivalent experience. 3+ years of art management experience\r\n•\tAt
> > least 1 shipped AAA console game title as Lead Artist\r\n•\tStrong
> > knowledge of environment, prop and character modeling as well as UV
> > layout and texturing\r\n•\tStrong knowledge of the Unreal Engine\r\n•
> > \tProficient with standard industry tools like Maya, Z-Brush or
> > Mudbox, and Photoshop, with a high capacity to learn new tools.\r\n•
> > \tStrong verbal and written communication skills in English\r\n•
> > \tExperienced with setting up and maintaining efficient art team
> > structures\r\n•\tA strong working knowledge of art processes and
> > pipelines\r\n•\tMust demonstrate an ability to present to and manage
> > their teams well,  providing inspirational leadership and mentoring to
> > artists at all levels\r\n•\tA deep understanding of the various
> > technical disciplines that go into game art including: concept design,
> > graphic design, animation, environment modeling, character modeling,
> > texturing, lighting and rigging.\r\n\r\n\r\nDesirable skills:\r\n•
> > \tExperience in developing for XBox 360 or Playstation 3 is beneficial
> > \r\n•\tExperience with lighting, post processing and shader/material
> > editing are beneficial\r\n•\tExperience with content management
> > systems (Perforce, Alienbrain)\r\n•\tAn active gamer\r\n\r\n\r\n\r\n"
>
> > Any ideas why this item isn't being returned?
>
> > --
> > You received this message because you are subscribed to the Google Groups 
> > "Thinking Sphinx" group.
> > To post to this group, send email to [email protected].
> > To unsubscribe from this group, send email to 
> > [email protected].
> > For more options, visit this group 
> > athttp://groups.google.com/group/thinking-sphinx?hl=en.

-- 
You received this message because you are subscribed to the Google Groups 
"Thinking Sphinx" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/thinking-sphinx?hl=en.

Reply via email to