:per_page will get you up to 1000 records… beyond that, the docs have a bit 
more detail:
http://freelancing-god.github.com/ts/en/advanced_config.html#large-result-sets

However, there's no way to say "Give me *everything*".

-- 
Pat

On 14/12/2011, at 3:16 PM, Andrew Roth wrote:

> Oh, that could be.  I looked for a way to return all the results at
> once - is this possible?  I couldn't find it.
> 
> -Andrew
> 
> On Dec 13, 7:08 pm, Pat Allan <[email protected]> wrote:
>> Sphinx paginates its search results - so only 20 are returned by default. Is 
>> it possible Job 2900 is in the first page of results for the more exact 
>> query, but not for the broader query?
>> 
>> --
>> Pat
>> 
>> On 14/12/2011, at 10:56 AM, Andrew Roth wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> Hi
>> 
>>> I'm having a problem where searching for a job using sphinx search is
>>> missing some results.
>> 
>>> We have Jobs that have descriptions, and here's an example:
>> 
>>>>> Job.search('like Maya').compact.collect(&:id).include?(2900)
>>> => true
>> 
>>> Finds it using "like Maya"
>> 
>>>>> Job.search('Maya').compact.collect(&:id).include?(2900)
>>> => false
>> 
>>> But not using "Maya".
>> 
>>> Info on the job:
>> 
>>>>> Job.find(2900)
>>> => #<Job id: 2900, job_id: 10619, studio_id: 4141, title: "Lead Artist
>>> (f/m)", url: "http://www.creativeheads.net/jobdetails.aspx?jobid=...";,
>>> salary: "", category: "Arts/Entertainment/Publishing, Computer/
>>> Internet", posted_on: "2011-10-11", description: "YAGER - the
>>> developer of Spec Ops: The Line, the ne...", created_at: "2011-12-07
>>> 09:30:13", updated_at: "2011-12-07 09:30:13", software: "3D Studio
>>> Max, Adobe Creative Suite, MAYA, Mudbox, ...">
>>>>> Job.find(2900).description
>> 
>>> And its description:
>> 
>>> => "YAGER - the developer of Spec Ops: The Line, the next big shooter
>>> franchise of 2K Games, seeks the talents of a seasoned and passionate
>>> Lead Artist to create and manage art development on an exciting next-
>>> generation cross platform project that is in pre-production. If you
>>> are organized, with excellent communication skills, and have a proven
>>> track record in management and art direction for both internal and
>>> external outsourcing studios, we have a great opportunity for you here
>>> at Yager.\r\n\r\nResponsibilities\r\n•\tWork with Art Director and
>>> other team leaders to implement and drive the artistic goals of a the
>>> project\r\n•\tCreate and assist with management of project schedules
>>> and resource planning\r\n•\tDrive the art team to meet project
>>> deadlines and milestones\r\n•\tParticipate in and run meetings,
>>> reviews, and planning as part of effective communication with the team
>>> and outsourcing studios\r\n•\tInspire, motivate, and mentor other
>>> artists in best practices, processes, and procedures pertaining to
>>> production.\r\n•\tResponsible for mentoring, training, career
>>> direction and performance evaluations of art teams\r\n•\tHelp define
>>> the art, content workflows and asset quality standards for an AAA
>>> action multi-platform game in a collaborative team environment\r\n•
>>> \tHelp define and maintain content art workflows and asset quality
>>> standards for a AAA action multi-platform game in a collaborative team
>>> environment\r\n•\tFollow the vision and provide clear direction for
>>> artists while maintaining a high level of quality and consistency\r\n•
>>> \tEnsure adequate pre-production and testing of new concepts/
>>> techniques is complete prior to production of any title\r\n\r\n\r
>>> \nQualifications\r\n•\tMust have excellent leadership, communication
>>> and interpersonal skills\r\n•\t10+ years as professional artist or
>>> equivalent experience. 3+ years of art management experience\r\n•\tAt
>>> least 1 shipped AAA console game title as Lead Artist\r\n•\tStrong
>>> knowledge of environment, prop and character modeling as well as UV
>>> layout and texturing\r\n•\tStrong knowledge of the Unreal Engine\r\n•
>>> \tProficient with standard industry tools like Maya, Z-Brush or
>>> Mudbox, and Photoshop, with a high capacity to learn new tools.\r\n•
>>> \tStrong verbal and written communication skills in English\r\n•
>>> \tExperienced with setting up and maintaining efficient art team
>>> structures\r\n•\tA strong working knowledge of art processes and
>>> pipelines\r\n•\tMust demonstrate an ability to present to and manage
>>> their teams well,  providing inspirational leadership and mentoring to
>>> artists at all levels\r\n•\tA deep understanding of the various
>>> technical disciplines that go into game art including: concept design,
>>> graphic design, animation, environment modeling, character modeling,
>>> texturing, lighting and rigging.\r\n\r\n\r\nDesirable skills:\r\n•
>>> \tExperience in developing for XBox 360 or Playstation 3 is beneficial
>>> \r\n•\tExperience with lighting, post processing and shader/material
>>> editing are beneficial\r\n•\tExperience with content management
>>> systems (Perforce, Alienbrain)\r\n•\tAn active gamer\r\n\r\n\r\n\r\n"
>> 
>>> Any ideas why this item isn't being returned?
>> 
>>> --
>>> You received this message because you are subscribed to the Google Groups 
>>> "Thinking Sphinx" group.
>>> To post to this group, send email to [email protected].
>>> To unsubscribe from this group, send email to 
>>> [email protected].
>>> For more options, visit this group 
>>> athttp://groups.google.com/group/thinking-sphinx?hl=en.
> 
> -- 
> You received this message because you are subscribed to the Google Groups 
> "Thinking Sphinx" group.
> To post to this group, send email to [email protected].
> To unsubscribe from this group, send email to 
> [email protected].
> For more options, visit this group at 
> http://groups.google.com/group/thinking-sphinx?hl=en.
> 

-- 
You received this message because you are subscribed to the Google Groups 
"Thinking Sphinx" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/thinking-sphinx?hl=en.

Reply via email to