:per_page will get you up to 1000 records… beyond that, the docs have a bit more detail: http://freelancing-god.github.com/ts/en/advanced_config.html#large-result-sets
However, there's no way to say "Give me *everything*". -- Pat On 14/12/2011, at 3:16 PM, Andrew Roth wrote: > Oh, that could be. I looked for a way to return all the results at > once - is this possible? I couldn't find it. > > -Andrew > > On Dec 13, 7:08 pm, Pat Allan <[email protected]> wrote: >> Sphinx paginates its search results - so only 20 are returned by default. Is >> it possible Job 2900 is in the first page of results for the more exact >> query, but not for the broader query? >> >> -- >> Pat >> >> On 14/12/2011, at 10:56 AM, Andrew Roth wrote: >> >> >> >> >> >> >> >>> Hi >> >>> I'm having a problem where searching for a job using sphinx search is >>> missing some results. >> >>> We have Jobs that have descriptions, and here's an example: >> >>>>> Job.search('like Maya').compact.collect(&:id).include?(2900) >>> => true >> >>> Finds it using "like Maya" >> >>>>> Job.search('Maya').compact.collect(&:id).include?(2900) >>> => false >> >>> But not using "Maya". >> >>> Info on the job: >> >>>>> Job.find(2900) >>> => #<Job id: 2900, job_id: 10619, studio_id: 4141, title: "Lead Artist >>> (f/m)", url: "http://www.creativeheads.net/jobdetails.aspx?jobid=...", >>> salary: "", category: "Arts/Entertainment/Publishing, Computer/ >>> Internet", posted_on: "2011-10-11", description: "YAGER - the >>> developer of Spec Ops: The Line, the ne...", created_at: "2011-12-07 >>> 09:30:13", updated_at: "2011-12-07 09:30:13", software: "3D Studio >>> Max, Adobe Creative Suite, MAYA, Mudbox, ..."> >>>>> Job.find(2900).description >> >>> And its description: >> >>> => "YAGER - the developer of Spec Ops: The Line, the next big shooter >>> franchise of 2K Games, seeks the talents of a seasoned and passionate >>> Lead Artist to create and manage art development on an exciting next- >>> generation cross platform project that is in pre-production. If you >>> are organized, with excellent communication skills, and have a proven >>> track record in management and art direction for both internal and >>> external outsourcing studios, we have a great opportunity for you here >>> at Yager.\r\n\r\nResponsibilities\r\n•\tWork with Art Director and >>> other team leaders to implement and drive the artistic goals of a the >>> project\r\n•\tCreate and assist with management of project schedules >>> and resource planning\r\n•\tDrive the art team to meet project >>> deadlines and milestones\r\n•\tParticipate in and run meetings, >>> reviews, and planning as part of effective communication with the team >>> and outsourcing studios\r\n•\tInspire, motivate, and mentor other >>> artists in best practices, processes, and procedures pertaining to >>> production.\r\n•\tResponsible for mentoring, training, career >>> direction and performance evaluations of art teams\r\n•\tHelp define >>> the art, content workflows and asset quality standards for an AAA >>> action multi-platform game in a collaborative team environment\r\n• >>> \tHelp define and maintain content art workflows and asset quality >>> standards for a AAA action multi-platform game in a collaborative team >>> environment\r\n•\tFollow the vision and provide clear direction for >>> artists while maintaining a high level of quality and consistency\r\n• >>> \tEnsure adequate pre-production and testing of new concepts/ >>> techniques is complete prior to production of any title\r\n\r\n\r >>> \nQualifications\r\n•\tMust have excellent leadership, communication >>> and interpersonal skills\r\n•\t10+ years as professional artist or >>> equivalent experience. 3+ years of art management experience\r\n•\tAt >>> least 1 shipped AAA console game title as Lead Artist\r\n•\tStrong >>> knowledge of environment, prop and character modeling as well as UV >>> layout and texturing\r\n•\tStrong knowledge of the Unreal Engine\r\n• >>> \tProficient with standard industry tools like Maya, Z-Brush or >>> Mudbox, and Photoshop, with a high capacity to learn new tools.\r\n• >>> \tStrong verbal and written communication skills in English\r\n• >>> \tExperienced with setting up and maintaining efficient art team >>> structures\r\n•\tA strong working knowledge of art processes and >>> pipelines\r\n•\tMust demonstrate an ability to present to and manage >>> their teams well, providing inspirational leadership and mentoring to >>> artists at all levels\r\n•\tA deep understanding of the various >>> technical disciplines that go into game art including: concept design, >>> graphic design, animation, environment modeling, character modeling, >>> texturing, lighting and rigging.\r\n\r\n\r\nDesirable skills:\r\n• >>> \tExperience in developing for XBox 360 or Playstation 3 is beneficial >>> \r\n•\tExperience with lighting, post processing and shader/material >>> editing are beneficial\r\n•\tExperience with content management >>> systems (Perforce, Alienbrain)\r\n•\tAn active gamer\r\n\r\n\r\n\r\n" >> >>> Any ideas why this item isn't being returned? >> >>> -- >>> You received this message because you are subscribed to the Google Groups >>> "Thinking Sphinx" group. >>> To post to this group, send email to [email protected]. >>> To unsubscribe from this group, send email to >>> [email protected]. >>> For more options, visit this group >>> athttp://groups.google.com/group/thinking-sphinx?hl=en. > > -- > You received this message because you are subscribed to the Google Groups > "Thinking Sphinx" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/thinking-sphinx?hl=en. > -- You received this message because you are subscribed to the Google Groups "Thinking Sphinx" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/thinking-sphinx?hl=en.
