In C++, I'm using the callback mechanism in the Server to setup some per-client state (using thread-specific data) that is then accessed in the handler. It's not the cleanest API, but you can get a pointer to the protocol and then a pointer transport, dynamic cast that to a Tsocket, and if that succeeds, you can get information like the hostname/ip address of the client connection as well.
-Dave On 6/16/08 5:29 PM, "David Reiss" <[EMAIL PROTECTED]> wrote: Ben Maurer and I came up with what I think is a pretty clean way to pass this data to the handler, but it would be backwards incompatible at the source level, and would also be a fair amount of work.
