I was wondering. I think you can achieve streaming already without the need
to bloat a fairly compact stack.

Here is the idea:

GameServer
{
   oneway sendClientRequest(dosomething)
}

GameClient
{
   oneway sendClientResponse(didSomthing)
}

using a simple full duplex connection:

client - > server (client[outputstream] -> server[inputstream])
server -> client  client[input stream] <- server[outputstream])

it is async, and works with existing syntax thrift... etc.

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