I think if you wanted correlation of request response... sure you could build it as an extension on top of 2 oneway channel. Error handling... that is an issue, it could be managed by some extension and event handlers as part of the extension.
To me the #1beauty of Thrift is the cross platform interoperability(#2 speed). It is cross platform because it is simple to port. Speaking as I try to maintain the AS3 port... can you make this an extension thinggy please? Aron On Tue, Mar 2, 2010 at 12:57 AM, Jeff Brown <jeff.br...@gmail.com> wrote: > I like the full-duplex approach but the fact that the pattern of > communication is not explicitly captured in the IDL means that client code > has to be responsible for correlating messages, and synchronization. Using > oneway messages also makes it more difficult to ensure that errors are > reported accurately since they won't be propagated through the Thrift stack > natively. > > Jeff. > > On Mon, Mar 1, 2010 at 10:28 AM, Aron Sogor <big...@gmail.com> wrote: > > > I was wondering. I think you can achieve streaming already without the > need > > to bloat a fairly compact stack. > > > > Here is the idea: > > > > GameServer > > { > > oneway sendClientRequest(dosomething) > > } > > > > GameClient > > { > > oneway sendClientResponse(didSomthing) > > } > > > > using a simple full duplex connection: > > > > client - > server (client[outputstream] -> server[inputstream]) > > server -> client client[input stream] <- server[outputstream]) > > > > it is async, and works with existing syntax thrift... etc. > > >