TidBITS#625/08-Apr-02
=====================

  Adam has Mac OS X utilities on the brain, and this week's
  installment in his overview of utilities for Mac OS X lists out
  some of the most essential tools for serious Mac users. Matt
  Neuburg returns with the second part of his in-depth look at
  Unicode, focusing on how you can use it in Mac OS X. In the
  news, we cover the latest Mac OS X security update from Apple,
  the release of DVD Studio Pro 1.5, and how to get free exhibit
  passes to Macworld Expo NY.

Topics:
    MailBITS/08-Apr-02
    Top Mac OS X Utilities: Restoring Third Party Capabilities
    Two Bytes of the Cherry: Unicode and Mac OS X, Part 2

<http://www.tidbits.com/tb-issues/TidBITS-625.html>
<ftp://ftp.tidbits.com/issues/2002/TidBITS#625_08-Apr-02.etx>

Copyright 2002 TidBITS Electronic Publishing. All rights reserved.
   Information: <[EMAIL PROTECTED]> Comments: <[EMAIL PROTECTED]>
   ---------------------------------------------------------------

This issue of TidBITS sponsored in part by:
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MailBITS/08-Apr-02
------------------

**April Mac OS X Security Update** -- Apple last week released the
  Security Update April 2002 through Software Update and the Apple
  software downloads site. The 4.7 MB download includes updates to
  a number of Mac OS X's Unix components, including OpenSSH 3.1p1,
  rsync 2.5.2, groff 1.17.2, PHP 4.1.2, sudo 1.6.5, mod_ssl 2.8.7,
  and mail_cmds. These updated components provide increased security
  against Unix-based exploits for gaining unauthorized access to
  your Mac. Everyone should download and install this security
  update. Most notable with this release, though, is Apple's first
  real use of their Security Announce mailing list, a PGP-signed
  posting to which carried more detailed change notes than were
  available via Software Update's description of the update. Plus,
  the version of the change notes on Apple's Security Updates page
  included links where you could read more about the exploits in
  question. It's taken over a year, but it appears that Apple is
  finally living up to all of the responsibilities to the community
  it took on by moving the Macintosh away from the highly secure
  Mac OS 9 to the far more open Unix core of Mac OS X. [ACE]

<http://docs.info.apple.com/article.html?artnum=120111>
<http://lists.apple.com/mailman/listinfo/security-announce>
<http://www.apple.com/support/security/security_updates.html>


**DVD Studio Pro 1.5 Supports Mac OS X** -- Apple today announced
  the release of DVD Studio Pro 1.5, a new version of the company's
  professional DVD authoring tool that adds Mac OS X compatibility.
  DVD Studio Pro, which sells for $1,000, offers high-end features
  such as full-motion menus, higher-quality audio and video, and
  inclusion of DVD-ROM material along with video, to separate itself
  from Apple's free consumer-level iDVD authoring utility. The new
  version of DVD Studio Pro can also use chapter markers set in
  Final Cut Pro during the video editing phase of a project to
  create chapters on a final video DVD. (This feature requires
  Final Cut Pro 3.0.2, scheduled for release later this month as
  a free update for Final Cut Pro 3 users.) Owners of earlier
  versions of DVD Studio Pro can upgrade for $200. [MHA]

<http://www.apple.com/dvdstudiopro/>
<http://www.apple.com/idvd/>


**Free Macworld Expo NY 2002 Exhibit Passes** -- If you're
  thinking about attending Macworld Expo in New York City from
  17-Jul-02 through 19-Jul-02, you can register now through April
  23rd to get a free exhibit hall pass (supposedly a $35 value).
  Just make sure to use the priority code: E-NYCB. You'll also have
  to answer the usual "qualifying" questions, but you can opt out
  of receiving email from exhibitors. [ACE]

<http://www.macworldexpo.com/macworldexpo/v31/index.cvn?ID=10007>


Top Mac OS X Utilities: Restoring Third Party Capabilities
----------------------------------------------------------
  by Adam C. Engst <[EMAIL PROTECTED]>

  In the first installment of this series on Mac OS X utilities,
  I looked at utilities that restored capabilities inherent to
  Mac OS 9 that we had all been accustomed to over the years. For
  many people though, the full Mac OS 9 experience came not just
  from Apple, but from a bevy of utility developers who extended
  Mac OS 9 well beyond the stock configuration. This week I'll look
  at a few of the most important utilities that have evolved to
  bring those capabilities into the world of Mac OS X. We've
  examined many of these utilities in the past; in those cases,
  consider this compilation a refresher on our previous scattershot
  coverage.

<http://db.tidbits.com/getbits.acgi?tbart=06763>

  In an attempt to keep this article relatively short, I've held a
  significant set of utilities for a later article. Utilities like
  DragThing, LaunchBar, QuicKeys X, Keyboard Maestro, MenuStrip,
  PiDock, and others certainly count as restoring capabilities
  offered by third party utilities in Mac OS 9, but when you look
  deeply at them, you realize that they all basically do the same
  thing. You can think of them as alternate control mechanisms for
  operating system functions like displaying and opening files,
  typing text, restarting the Mac, and more, so I'll cover them
  as a group later on.

  Finally, a few new utilities have appeared that should have been
  mentioned last week. I'll catch up with them at some future point,
  but in the meantime, check out the TidBITS Talk threads for the
  latest additions and for utilities that have slipped through my
  admittedly arbitrary categorizations.

<http://db.tidbits.com/getbits.acgi?tlkthrd=1497+1600>


**Default Folder X** -- Apple has never done a good job of making
  it easy to open and save files, and as Matt Neuburg pointed out in
  "Apple's Dirty Little Secret" in TidBITS-601_, Mac OS X is in many
  ways a step back even from Mac OS 9. In earlier versions of the
  Mac OS, savvy users fixed Apple's Open and Save dialogs with
  utilities like Power On Software's Action Files (the successor to
  Now Software's Super Boomerang) and St. Clair Software's Default
  Folder. Only Default Folder has made the jump to Mac OS X so far,
  and in doing so, it has fixed a number of Mac OS X's Open and Save
  dialog navigation problems in Carbon (though not yet Cocoa)
  applications. We wrote about Default Folder X 1.0 when it shipped;
  it's well worth it for anyone frustrated by Apple's clumsy and
  inconsistent Open and Save dialogs. The just-released Default
  Folder X 1.1 offers a variety of small feature improvements and
  bug fixes, including the option of showing free disk space and
  icons in Default Folder's menus. Compatibility has been improved
  with a number of programs, including the heavily used Microsoft
  Office X. Default Folder X 1.1 is $35 shareware and is a 1.5 MB
  download.

<http://www.stclairsoft.com/DefaultFolderX/>
<http://db.tidbits.com/getbits.acgi?tbart=06594>
<http://db.tidbits.com/getbits.acgi?tbart=06718>


**CopyPaste-X & PTHPasteboard** -- For most people, Apple's
  implementation of the clipboard is sufficient. Select something,
  choose Copy or Cut, and the selected item replaces whatever
  was on the clipboard and is ready for pasting. Applications
  like Nisus Writer and utilities like CopyPaste (reviewed way
  back in TidBITS-364_) cleverly extended the clipboard by making
  it possible to access multiple clipboards. That functionality
  has arrived in Mac OS X thanks to CopyPaste-X and PTHPasteboard.
  Both utilities track recently copied or cut items (20 for
  PTHPasteboard and between 10 and 200 for CopyPaste-X) and
  let you paste any one of them into other applications with
  a keystroke or a click in a palette. Both also save the recently
  remembered items through restarts, but CopyPaste-X goes beyond
  this in making these clipboards editable, storing user-defined
  clipboards permanently for repeated use, and providing full
  drag & drop to and from the CopyPaste-X palette. If your needs
  are minimal, PTHPasteboard is probably sufficient, but for
  a full-fledged multiple clipboard utility, CopyPaste-X is the
  only way to go. CopyPaste-X is a 1.3 MB download and costs $20
  shareware. PTHPasteboard is a 123K download; it's free, although
  donations are accepted.

<http://www.scriptsoftware.com/copypaste/cpx.html>
<http://www.pth.com/PTHPasteboard/>
<http://db.tidbits.com/getbits.acgi?tbart=00751>


**USB Overdrive** -- Apple ships only single-button mice with
  Macs, but many people prefer mice or trackballs with buttons,
  scroll wheels, missile launchers, and so on. Some vendors of
  these alternate pointing devices have provided Mac OS X drivers
  (Kensington is a notable example), but for many devices, the only
  way to bring them into the world of Mac OS X is through Alessandro
  Levi Montalcini's USB Overdrive. Currently still in beta for Mac
  OS X, USB Overdrive lets you program multiple buttons and access
  scroll wheels, although I suspect he won't support missile
  launching. Alessandro is extremely up front about the fact that
  USB Overdrive is currently a beta, so be sure to read all the
  release notes and known problems, and send in detailed reports of
  anything you experience. USB Overdrive beta 4 is a 617K download;
  it will be shareware when released.

<http://www.usboverdrive.com/trouble.html>
<http://db.tidbits.com/getbits.acgi?tbart=05831>


**Snapz Pro X** -- Though the Mac OS has, since time immemorial,
  offered the capability of capturing an image of the screen, and
  even though Apple enhanced this screen capture capability to
  capture just windows a few years back, everyone who's serious
  about taking screenshots uses a third party utility. The same
  truism applies in Mac OS X. There have been numerous such programs
  over the years, but Ambrosia Software's Snapz Pro is the screen
  capture utility of choice for many people, TidBITS staff members
  included. Snapz Pro X makes it possible to take professional
  screenshots in Mac OS X; although it isn't quite as snappy as
  it was as an extension in Mac OS 9, it's still the only game
  in town for screenshots. Snapz Pro X 1.0.2 costs $30 ($50 for
  Movie Capture); a licensed version also ships for free with
  most new Macs. The utility is a 13.1 MB download.

<http://www.ambrosiasw.com/utilities/snapzprox/>
<http://db.tidbits.com/getbits.acgi?tbart=00696>
<http://db.tidbits.com/getbits.acgi?tbart=06546>
<http://db.tidbits.com/getbits.acgi?tbart=06707>


**Font Reserve & Suitcase** -- Another area in which the Mac OS
  has never met the needs of serious users is in font management.
  With 15 or 20 fonts, it's not a big deal, but with the hundreds
  of fonts and font-intensive projects many users have, a font
  management utility like Suitcase or Font Reserve has always been
  essential. Matt Neuburg reviewed Font Reserve 3.0 in TidBITS-620_;
  he has a review of Suitcase 10 coming soon. Both utilities help
  you gather all your fonts from the various different locations Mac
  OS X stashes them. Then you can group the fonts into sets and
  activate and deactivate them at will to keep the current set at
  a manageable size. Font Reserve 3.0 costs $90 with $30 upgrades;
  Suitcase 10 is $100 with $50 upgrades.

<http://www.fontreserve.com/products/frmac.html>
<http://www.extensis.com/suitcase/>
<http://db.tidbits.com/getbits.acgi?tbart=06751>


Two Bytes of the Cherry: Unicode and Mac OS X, Part 2
-----------------------------------------------------
  by Matt Neuburg <[EMAIL PROTECTED]>

  In the first part of this article, I introduced you to Unicode, a
  grand unification scheme whereby every character in every writing
  system would be represented by a unique value, up to a potential
  one million distinct characters and symbols. Mac OS X has Unicode
  built in. In this concluding part of the article, we'll look for
  it.

<http://db.tidbits.com/getbits.acgi?tbart=06774>


**Forced Entry** -- To prove to yourself that Unicode is present
  on your computer, you can type some of its characters. Now,
  clearly you won't be able to do this in the ordinary way, since
  the keyboard keys alone, even including the Option and Shift
  modifiers, can't differentiate even 256 characters. Thus there
  has to be what's called an "input method." Here's a simple one:
  open the International preferences pane of Mac OS X's System
  Preferences, go to the Keyboard Menu tab, and enable the Unicode
  Hex Input checkbox. Afterwards, a keyboard menu will appear in
  your menu bar (on my machine this looks, by default, like an
  American flag).

  Now we're ready to type. Launch TextEdit from your Applications
  folder. From the keyboard menu, choose Unicode Hex Input. Now
  hold down the Option key and type (without quotes or spaces)
  "042E 0440 0438". You'll see the Russian name "Yuri" written
  as three Cyrillic characters. The values you typed were the
  Unicode hexadecimal (base-16) numeric codes for these
  characters.

<http://www.unicode.org/charts/PDF/U0400.pdf>

  Observe that if you now select "Yuri" and change the font, it
  still reads correctly. Is this because every font in Mac OS X
  includes Cyrillic letters? No! It's because, if the characters
  to be displayed aren't present in the font you designate, Mac OS X
  automatically hunts through your installed fonts to find any font
  that includes them, and uses that instead. That's important,
  because a font containing all Unicode characters would be
  huge, not to mention a lot of work to create. This way, font
  manufacturers can specialize, and each font can contribute
  just a subset of the Unicode repertoire.

  Now, Unicode Hex Input, though it can generate any Unicode
  character if you happen to know its hex code, is obviously
  impractical. In real life, there needs to be a better way of
  typing characters. One way is through keyboard mappings. A
  keyboard mapping is the relationship between the key you type
  and the character code you generate. Normally, of course, every
  key generates a character from the ASCII range of characters. But
  consider the Symbol font. In Mac OS 9, the Symbol font was just an
  alternative set of characters superimposed on the ASCII range. In
  Mac OS X, though, Symbol characters are Unicode characters; they
  aren't in the ASCII range at all. So to type using the Symbol
  font, you must use a different keyboard mapping: you type in the
  ordinary way, but your keystrokes generate different keycodes
  than they normally would, so you reach the area of the Unicode
  repertoire where the Symbol characters are.

  To see this, first enable the Symbol mapping in the International
  preference pane. Next, open Key Caps from the Application folder's
  Utilities folder, and choose Symbol from the Font menu. Now play
  with the keyboard menu. If you choose the U.S. keyboard mapping,
  Key Caps displays much of the font as blank; if you choose the
  Symbol keyboard mapping, the correct characters appear. In fact,
  it's really the mapping (not the font) that's important, since
  the Symbol characters appear in many other fonts (and, as we saw
  earlier, Mac OS X fetches the right character from another font
  if the designated font lacks it).

  Another common keyboard mapping device is to introduce "dead"
  keys. You may be familiar with this from the normal U.S. mapping,
  which lets you access certain diacritical variations of vowels,
  such as grave, acute, circumflex, and umlaut, using dead keys.
  For example, in the U.S. mapping, typing Option-u followed by
  "u" creates u-umlaut; the Option-u tells the mapping to suspend
  judgment until the next typed input shows what character is
  intended. The Extended Roman keyboard mapping, which you can
  enable in the International preference pane, extends this
  principle to provide easy access to even more Roman diacritics;
  for example, Option-a becomes a dead key that puts a macron over
  the next vowel you type.

<http://homepage.mac.com/goldsmit/.Pictures/ExtendedRoman.jpg>

  Various other input methods exist for various languages, some
  of them (as for Japanese) quite elaborate. Unfortunately, Apple's
  selection of these on Mac OS X still falls short of what was
  available in Mac OS 9; for example, there is no Devanagari,
  Arabic, or Hebrew input method for Mac OS X. In some cases, the
  input method for a language won't appear in Mac OS X unless a
  specific font is also present; to get the font, you would install
  the corresponding Language Kit into Classic from the Mac OS 9 CD.
  In other cases, the material may be available through Software
  Update. I won't give further details, since if you need a specific
  input method you probably know a lot more about the language, and
  Unicode, than I do.

<http://docs.info.apple.com/article.html?artnum=106484>
<http://docs.info.apple.com/article.html?artnum=120065>


**Exploring the Web** -- An obvious benefit of Unicode
  standardization is the possibility of various languages and
  scripts becoming universally legible over the Web. For a taste
  of what this will be like, I recommend the UTF-8 Sampler page of
  Columbia University's Kermit project; the URL is given below.
  You'll need to be using OmniGroup's OmniWeb browser; this is the
  only browser I've found that renders Unicode fonts decently. For
  best results, also download James Kass's Code2000 font and drop
  it into one of your Fonts folders before starting up OmniWeb. (If
  you're too lazy to download Code2000 you'll still get pretty good
  results thanks to the Unicode fonts already installed in Mac OS X,
  but some characters will be replaced by a "filler" character
  designed to let you know that the real character is missing.)

<http://www.omnigroup.com/applications/omniweb>
<http://home.att.net/~jameskass/CODE2000.ZIP>
<http://www.columbia.edu/kermit/utf8.html>

  When you look at the Sampler using OmniWeb, you should see Runic,
  Middle English, Middle High German, Modern Greek, Russian,
  Georgian, and many others. One or two characters are missing,
  but the results are still amazingly good. The only major problem
  is that the right-to-left scripts such as Hebrew and Arabic are
  backwards (that is to say, uh, forwards). Note that you're not
  seeing pictures! All the text is being rendered character by
  character from your installed fonts, just as in a word processor.

  You may wonder how an HTML document can tell your browser what
  Unicode character to display. After all, to get an ordinary
  English "e" to appear in a Web page, you just type an "e" in
  the HTML document; but how do you specify, say, a Russian "yu"
  character? With Unicode, there are two main ways. One is to use
  the numbered entity approach; just as you're probably aware that
  you can get a double-quote character in HTML by saying "&quot;",
  so you can get a Russian "yu" by saying "&#1102;" (because 1102
  is the decimal equivalent of that character's Unicode value).
  This works fine if a page contains just a few Unicode characters;
  otherwise, though, it becomes tedious for whoever must write and
  edit the HTML, and makes for large documents, since every such
  character requires six bytes. A better solution is UTF-8.

  To understand what UTF-8 is, think about how you would encode
  Unicode as a sequence of bytes. One obvious way would just be
  to have the bytes represent each character's numeric value. For
  example, Russian "yu" is hexadecimal 044E, so it could be
  represented by a byte whose value is 04 and a byte whose value
  is 4E. This is perfectly possible - in fact, it has an official
  name, UTF-16 - but it lacks backwards compatibility. A browser
  or text processor that doesn't do Unicode can't read any
  characters of a UTF-16 document - even if that document
  consists entirely of characters from the ASCII range. And
  even worse, a UTF-16 document can't be transmitted across
  the Internet, because some of its bytes (such as the 04 in
  our example) are not legal character values. What's necessary
  is a Unicode encoding such that all bytes are themselves
  legal ASCII characters.

  That's exactly what UTF-8 is. It's a way of encoding Unicode
  character values as sequences of Internet-legal ASCII characters -
  where members of the original ASCII character set are simply
  encoded as themselves. With this encoding, an application (such
  as a browser or a word processor) that doesn't understand UTF-8
  will show sequences of Unicode characters as ASCII - that is,
  as gibberish - but at least it will show any ordinary ASCII
  characters correctly. The HTML way to let a browser know that it's
  seeing a UTF-8 document is a <META> tag specifying the "charset"
  as "utf-8". OmniWeb sees this and interprets the Unicode sequences
  correctly. For example, the UTF-8 encoding of Russian "yu" is
  D18E. Both D1 and 8E are legal ASCII character bytes: on a Mac
  they're an em-dash followed by an e-acute. Indeed, you can just
  type those two characters into an HTML document that declares
  itself as UTF-8, and OmniWeb will show them as a Russian "yu".

  If you want to learn more about the Unicode character set and
  test your fonts against the standard, or if you'd like to focus
  on a particular language, Alan Wood's Web pages are an extremely
  well-maintained portal and an excellent starting point. And
  TidBITS reader Tom Gewecke (who also provided some great help
  with this article) maintains a page with useful information
  about the state of languages on the Mac, with special attention
  to Mac OS X and Unicode.

<http://www.hclrss.demon.co.uk/unicode/index.html>
<http://hometown.aol.com/tg3907/mlingos9.html>


**Exploring Your Fonts** -- Meanwhile, back on your own hard disk,
  you may be wondering what Unicode fonts you have and what Unicode
  characters they contain. Unfortunately, Apple provides no way
  to learn the answer. You can't find out with Key Caps, since
  the range of characters corresponding to keys and modifiers is
  minuscule in comparison with the Unicode character set. Most other
  font utilities are blind to everything beyond ASCII. One great
  exception is the $15 FontChecker, from WunderMoosen. This program
  lets you explore the full range of Unicode characters in any font,
  and is an absolute must if you're going to make any sense of
  Unicode fonts on your Mac. It also features drag-and-drop, which
  can make it helpful as an occasional input method. I couldn't
  have written this article without it.

<http://www.wundermoosen.com/wmXFCHelp.html>

  Also valuable is UnicodeChecker, a free utility from Earthlingsoft
  that displays every Unicode character. Unlike FontChecker, it
  isn't organized by font, but simply shows every character in
  order, and can even display characters from the supplementary
  planes. (Download James Kass's Code2001 font if you want to
  see some of these.)

<http://homepage.mac.com/earthlingsoft/apps.html#unicodechecker>
<http://www.unicode.org/Public/UNIDATA/>
<http://home.att.net/~jameskass/CODE2001.ZIP>


**A Long Way To Go** -- Unicode is still in its infancy; Mac OS X
  is too. So if this overview has given you the sense that Unicode
  on Mac OS X is more of a toy than a tool, you're right. There
  needs to be a lot of growth, on several fronts, for Mac OS X's
  Unicode support to become really useful.

  A big problem right now is the lack of Unicode support in
  applications. Already we saw that not all browsers are created
  equal; we had to use OmniWeb to view a Unicode Web page correctly
  (try the UTF-8 Sampler page in another browser to see the
  difference). And there's good reason why I had you experiment
  with typing Unicode using TextEdit and not some other word
  processor. Also, be warned that you can't necessarily tell
  from its documentation what an application can do. Software
  companies like to use the Unicode buzzword, but there's many
  a slip 'twixt the buzzword and the implementation. Microsoft
  Word X claims you can "enter, display, and edit text in all
  supported languages," but it doesn't accept the Unicode Hex
  Input method and often you can't paste Unicode characters into
  it. BBEdit can open and save Unicode text files, but its display
  of Unicode characters is poor - it often has layout problems,
  and it can display only a single font at a time (whereas, as
  we've seen, Unicode characters aretypically drawn from various
  fonts). BBEdit also doesn't accept the Unicode Hex Input method,
  so you can't really use it to work with Unicode files.

  The operating system itself must evolve too. The Unicode standard
  has requirements about bidirectional scripts and combining
  multiple characters that Mac OS X doesn't yet fully handle. The
  installed fonts don't represent the full character set. More input
  methods are required, and Apple needs to provide utilities for
  creating keyboard mappings, and perhaps even simple input methods,
  so that users can start accessing their favorite characters
  easily. The Unicode standard, meanwhile, is itself constantly
  being revised and extended. At the same time, Windows users
  are getting built-in language and Unicode support that in some
  respects is light-years ahead of Mac OS X. The hope is that
  as things progress, Apple will catch up, and the Unicode promise
  of Mac OS X will start to be fulfilled. Then the Mac will be not
  just a digital hub, but a textual hub as well.



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