To some extent yes, not all blender features are supported obviously, as it 
is a very complex program, and this is just an HTML file.
Size is indeed an issue, but some simpler animation techniques can be 
natively exported, and with some more skills (which I still lack) even 
basic interactivity can be achieved (IE simple games and manipulation, 
skeletal rigging etc)
If you are willing to get your hands dirty and do some coding you can 
probably achieve even some more stuff. There is an airplane demo 
<https://www.blend4web.com/en/demo/island/> in Blend4web website that 
demonstrates its capabilities very well.

By the way, what browser are you using that requires manual enabling of 
WebGL?

On Wednesday, 14 January 2015 03:12:44 UTC, Andreas Hahn wrote:
>
>  Hi Duarte,
>
> looks pretty cool, though I had to specifically enable WebGL in my Browser 
> for it to work. I also know that people can create interactive stuff and 
> even short movies in Blender. Does that mean, that the plugin can also 
> export those ? 
> I would imagine that the HTML file gets fairly big then (its not excactly 
> small right now), but it would be theoretically possible, wouldn't it ?
>
> /Andreas
>
>
> Am 14.01.2015 um 03:48 schrieb Duarte Farrajota Ramos:
>  
> Check out the second opened tiddler in the attached file. Just click and 
> drag over it, or use the mousewheel/scroll and middle mouse button
> Bet you never expected to see that huh? Fully embedded, no tricks, no 
> external files or dependencies, and absolutely no coding.
>
>
>
>
>
>
>
>
>
>
>
>
> If you are interested in the more technical details I shed a little light 
> on the subject:
> What you see there is a WebGL <http://en.wikipedia.org/wiki/WebGL>3D 
> model of the *VectorTiddler *used in the community poster I recently 
> created.
> Since it is a vector SVG file it could be imported into Blender 
> <http://www.blender.org/>, an open source 3D modeling application, as 
> usable geometry where I worked the 2D shape into a simplistic 3D model 
> (adding in the process all other details and animation).
> From there all I had to do was export the 3D model using Blend4Web 
> <http://www.blend4web.com/en/>'s fantastic plugin which exports 3D models 
> into self contained HTML files containing all 3D model geometry data, 
> textures, lighting and animation and the required engile to render it all 
> (much like TiddlyWiki self is contained).
> After that it was only a matter of importing the resulting WebGL enabled 
> HTML file into tiddlywiki which promptly rendered it without a glitch.
>
> Wonderful what web technologies can do these days without any coding 
> knowledge. It should even work on your mobile/tablet fully offline.
>
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