Wow that is unexpected, I tested here on my end in both Firefox Chromium and Slimjet (chrome based browser) and no crashes whatsoever in my Windows Computer. Something else must be wrong on your end, even my Android phone opened it without any problems. Is you computer aging or low on memory?
In theory, to my knowledge you shouldn't need to enable anything, WebGL is supposedly an integral part of the webpage, no plugin are used. At least I was never asked to enable anything here, that is why I asked Andreas what browser he was using. Anyway try this link here and see if it crashes, outside a tiddlywiki: http://www.duarteramos.pt/gallery/webgl/tiddler3d.html On Wednesday, 14 January 2015 05:14:05 UTC, Mat wrote: > > WARNING! It crashes both FF and Chrome for me. > > Duarte, may I humbly suggest you delete your initial post and either post > again in this thread (if that is possible) or post a new thread. And write > the exact same thing but starting with "Warning - this may crash your > browser" or I think we'll see a lot of crashing here. > > ...but ooooh, I'm so curious what this looks like. How do I "enable > WebGL", if this is necessary as Andreas indicates. > > <:-) > > > On Wednesday, January 14, 2015 at 3:48:56 AM UTC+1, Duarte Farrajota Ramos > wrote: >> >> Check out the second opened tiddler in the attached file. Just click and >> drag over it, or use the mousewheel/scroll and middle mouse button >> Bet you never expected to see that huh? Fully embedded, no tricks, no >> external files or dependencies, and absolutely no coding. >> >> >> >> >> >> >> >> >> >> >> >> >> If you are interested in the more technical details I shed a little light >> on the subject: >> What you see there is a WebGL <http://en.wikipedia.org/wiki/WebGL>3D >> model of the *VectorTiddler *used in the community poster I recently >> created. >> Since it is a vector SVG file it could be imported into Blender >> <http://www.blender.org/>, an open source 3D modeling application, as >> usable geometry where I worked the 2D shape into a simplistic 3D model >> (adding in the process all other details and animation). >> From there all I had to do was export the 3D model using Blend4Web >> <http://www.blend4web.com/en/>'s fantastic plugin which exports 3D >> models into self contained HTML files containing all 3D model geometry >> data, textures, lighting and animation and the required engile to render it >> all (much like TiddlyWiki self is contained). >> After that it was only a matter of importing the resulting WebGL enabled >> HTML file into tiddlywiki which promptly rendered it without a glitch. >> >> Wonderful what web technologies can do these days without any coding >> knowledge. It should even work on your mobile/tablet fully offline. >> >> -- You received this message because you are subscribed to the Google Groups "TiddlyWiki" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/tiddlywiki. For more options, visit https://groups.google.com/d/optout.

