On Wed, Jan 21, 2015 at 8:04 PM, Duarte Farrajota Ramos
<[email protected]> wrote:
> Not entirely sure, but I believe most if not all WebGL applications nowadays
> rely on three.js, even the one I posted with the fish.

Three.js is the most common I'm sure but there are definitely others:

<http://osgjs.org/>
<http://www.babylonjs.com/>
<http://www.senchalabs.org/philogl/>

(Technically it's neither a framework nor webgl but I still get a kick
out of <http://jlongster.com/s/dom3d/> )

> WebGL is a pretty neat tool, but I think it should be used wisely and only
> when needed or advantageous, not forced down on the user's throat as a
> useless gimmic just because it looks cool.

Lately I've been trying to get a handle on glam
<http://tparisi.github.io/glam/>. Though it's still early days, glam
is a promising three.js-powered successor to vrml,  (Given glam's
css-parsing engine I'm not sure it would integrate [easily] with
tiddlywiki.)

The idea of combining tiddlywiki with glam is incredibly attractive:
tw authors would be able to include 3d content with relative ease.

I'd love to have a virtual museum in my tiddlywiki; maybe an
interactive 3D atlas for the fictional worlds of books & games. A
realtor might keep a tiddlywiki of home listings, just open a tiddler
for the virtual tour. Ditto salespeople with products to sell.

-- 
  Scott Elcomb         @psema4
  http://psema4.com/pubkey.txt
     http://www.pirateparty.ca/

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