So, I can't help with the random number generator, my shuffle filter isn't 
designed to handle that.  It just takes an input list, randomizes the order 
of it, and returns the new list.  But you can have several deterministic 
orders Mario, just pass in different seed values as the parameter.  The 
only thing being randomized is the "no param" seed value, and that'll be 
stable throughout the time a wiki is open. 





On Thursday, September 12, 2019 at 8:01:30 AM UTC-4, PMario wrote:
>
> On Thursday, September 12, 2019 at 1:13:32 PM UTC+2, @TiddlyTweeter wrote:
>>
>> PMario wrote:
>>>
>>> I think, we should talk a little bit more about the specification and 
>>> then about the implementation. 
>>>
>>
>> I can't help technically. 
>>
> But I can comment on how I could use it...
>>
>
> My usecase is a little bit different. ... I want to have "replay-ability". 
>
> Eg: 
>  - I want to programmatically create several 10000s of tiddlers with some 
> text, tags, fields, aliases ... 
>     - I want to use wikitext for this .. if possible
>     - I'm sure I can tiddlywiki --build it on the command line
>  - Then I want to open a list eg: [tag[tag001]] where 001 is a random 
> number but the tag exists
>  - I want to measure the time, that is needed. 
>    - Not JS time, but UX time
>
> That's cool for me. I can publish the measurements. ... BUT nobody can 
> validate my measurements, because it's hard to reliably "replay" it. 
>
> So I'd like to have predictable random number generators here. ... Several 
> of them. 
>
> If I can give you the "seed-values" or even better: 1 seed value, so you 
> can reliably replay it. 
>
> have fun!
> mario
>
>

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