On Mon, 27 Jun 2011 15:57:41 -0500 DRC <dcomman...@users.sourceforge.net> wrote:
> On 6/27/11 6:43 AM, Pierre Ossman wrote: > >> That's fine. The same procedure should work that works on Linux in that > >> case-- i.e. using gcc -print-file-name libstdc++.a to figure out where > >> the static version is and pulling some tricks to link against it instead > >> of the dynamic version. Not sure why anyone would want to use a > >> non-vendor-supplied version of GCC on Mac, though. > >> > > > > There's always the cross-compiler loons like us. :) > > Is there a way to build Mac binaries on a non-Mac platform? I'm > academically curious, because I didn't think that was possible. Indeed there is. Binutils is still a work in progress (ld is the final missing component if I remember correctly), but gcc supports it just fine. As a replacement for binutils you use odcctools, which is some kind of fork. Just grab the SDK out of xcode (probably need a mac for that) and set up things as you would any other cross compiler. Note that OS X SDK 10.5+ requires ObjectiveC 2.0, which in turn means gcc 4.6. We're using the 10.4 SDK and gcc 4.5 here though. Rgds -- Pierre Ossman OpenSource-based Thin Client Technology System Developer Telephone: +46-13-21 46 00 Cendio AB Web: http://www.cendio.com A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing?
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