Hi Rob, Chris, >> Also, I'm aware that there is problem with lowzoom but am not sure of >> the specifics. Is the problem with the automatic handling of lowzoom >> requests and manual rendering is still possible somehow or is it that >> lowzoom is not currently possible at all? > >The server does not currently hand out lowzoom requests, because doing >so essentially brought the tile processing to a crawl and many clients >were behaving very poorly. I do not know if it is possible to render >lowzoom manually, but baesd on my tests, any tileset which is uploaded >will be processed correctly, so it should work if you can process >manually.
The lowzoom process still runs fine, just a bit slowly. It works no problems at all on area of relatively node density. I have just finished running lowzooms of all of Australia over the last few days. To run a lowzoom, you need to have [EMAIL PROTECTED] installed and manually run the lowzoom yourself. eg. perl tilesgen.pl xy 247 164 is the command I have just run to do a lowzoom of the southern part of your lake. I've just uploaded it and will start the northern end for you. (upload processing is a little slow, it may take a little while to appear). Dodi and myself are in the process of tweaking Osmarender to improve the efficiency of lowzoom processing (and standard processing also hopefully). Regards, Brent. ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED] _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/tilesathome
