Matthias Julius wrote:

> The problem is that when the upload queue is full 10 clients trying to
> upload are much more likely to get a chance than 1 uploader trying to
> upload the work of those 10 clients. 

If the one client of the renderfarm gets a chance of uploading, it will
upload much more outstanding work though, than a single client that has
just one tileset ready. So, I don't see it as a big problem. If there is
more client render capacity than the server disk can take *somebody*
will have to wait, no matter how often you check if there is a slot open.

> How much strain are the requests to check the upload queue putting on
> the server? Maybe the cap should be at 60 instead of 600 sec.

see above.

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