Matthias Julius wrote: > The problem is that when the upload queue is full 10 clients trying to > upload are much more likely to get a chance than 1 uploader trying to > upload the work of those 10 clients.
If the one client of the renderfarm gets a chance of uploading, it will upload much more outstanding work though, than a single client that has just one tileset ready. So, I don't see it as a big problem. If there is more client render capacity than the server disk can take *somebody* will have to wait, no matter how often you check if there is a slot open. > How much strain are the requests to check the upload queue putting on > the server? Maybe the cap should be at 60 instead of 600 sec. see above. _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/tilesathome
