So, I was reviewing the performance graphs for the past month using
munin, attempting to trace down why we suddenly got such a huge number
of waiting tilesets all the time...

and looking at
http://munin.openstreetmap.org/openstreetmap/tah.openstreetmap-tah_bytes.html
, the number of actual bytes processed has dropped that much (with the
exception of earlier this week, hich seems clearly to be a case of just
lots of blank tiles in tilesets.).

You can see a clear change in behavior in the queue length graph:

http://munin.openstreetmap.org/openstreetmap/tah.openstreetmap-tah_queue.html

But there is no significant change in the number of tilesets coming in,
nor in the number of bytes being processed...

The only thing i can figure is that the average tileset size has changed
significantly. 

Oh, actually, there's a second explanation which I hadn't thought of
which seems more likely: there's far more tilesets coming in which are
*not* coming in through the request management mechanism. I don't know
much about the current state of things: can someone who does know what
is going on in the 'lowzoom' world comment on whether some significant
change in processing might have happened about 3 weeks ago? Given the
'gaps' I'm seeing here, some external process filling up the tileset
queue does seem a likely (or at least possible) explanation that I
hadn't thought of until just now.

Regars,
-- 
Christopher Schmidt
MetaCarta

_______________________________________________
Tilesathome mailing list
[email protected]
http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/tilesathome

Reply via email to