On Sat, Jul 12, 2008 at 12:03:25AM +0200, Henry Loenwind wrote:

> I once had ma tah client patched to reject high complexity based on that
> number, I removed it when I found out that it was useless. There were c8
> tiles my PC could not render, but c10 ones it could...

Complexity measures are and will always be a somewhat crude thing, so i am not 
surprised. The number of nodes proxies the complexity of a tile quite well, but 
then it will depend on what the nodes represent to estimate how difficult it 
will be for inkscape. If it's all "amenity=ghostbusters_were_here" nodes 
inkscape wouldn't care less, for example.

If you have a limited machine, a scale from 1-10 would still make sense even if 
you miss out a few complexity=10 tiles. Better safe than sorry :-). A settings 
from 1-10000000 wouldn't improve this fact, it would just make the setting more 
complicated.

But as I don't want to maintain another 16 mio entry complexity data base on 
the server, we'll have to find a good complexity measure anyway. I still favor 
tilesetfile filesize as it is very easy to gather and doesn't use up more disk 
space to keep track of.

spaetz

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