Jiri Klement a écrit :
> On Wed, Aug 6, 2008 at 12:28 PM, spaetz <[EMAIL PROTECTED]> wrote:
>>>> Can we imagine a kind of option for tilesGen.pl or something else to
>>>> avoid process an osm data file larger than X bytes?
>>>> In this case, the script releases the request so another client can take it
>>> Afaik there are bits where e.g. client gets no data and already reports
>>> "putting job back to server".
>> Could be done this way, but is the wrong approach IMHO. the server should 
>> not hand out such complex tasks in the first place. we don't want the 
>> complex .osm files downloaded by 10 clients before one decides to take it. 
>> the API is our bottleneck anyway.
>>
>> the client should announce a maximum complexity when taking a job and the 
>> server would hand out an easy one.
> 
> Is this still an issue now when orp and batik can render tile with
> reasonable amount of memory?

Yes it is. Some people on talf-fr mailing list complain about some tiles
impossible to render even if with 4go RAM. Like center of Paris or big
cities like Berlin.

Regards


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