> Perhaps writing a "native" C/C++ client would help boosting the rate of > rendering. I don't think so, the client itself runs only fraction of time. Most time is consumed by optimizing pngs, rendering and osm2svg.
> Next to this, perhaps GPU rendering could be initiated in the future in order > to have even more power available. Might help a bit, but still rendering is not the slowest part (for average tiles). >> The problem here is that there is no SVG renderer available except >> inkscape which covers the used features. Dont' forget about batik. In agent mode it's faster than inkscape, especially for complex tiles. An it also doesn't need so much memory. _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/listinfo/tilesathome
