> Perhaps writing a "native" C/C++ client would help boosting the rate of 
> rendering.
I don't think so, the client itself runs only fraction of time. Most
time is consumed by optimizing pngs, rendering and osm2svg.

> Next to this, perhaps GPU rendering could be initiated in the future in order 
> to have even more power available.
Might help a bit, but still rendering is not the slowest part (for
average tiles).

>> The problem here is that there is no SVG renderer available except
>> inkscape which covers the used features.
Dont' forget about batik. In agent mode it's faster than inkscape,
especially for complex tiles. An it also doesn't need so much memory.

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