Perhaps writing a "native" C/C++ client would help boosting the rate of rendering. Next to this, perhaps GPU rendering could be initiated in the future in order to have even more power available.
-----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Florian Lohoff Verzonden: donderdag 28 augustus 2008 8:41 Aan: Frederik Ramm CC: [email protected] Onderwerp: Re: [Tilesathome] Pure Java [EMAIL PROTECTED] Client On Wed, Aug 27, 2008 at 10:39:19PM +0200, Frederik Ramm wrote: > My take is, along the lines that I've written recently, I'd rather > have > *less* [EMAIL PROTECTED] users who tend to know a bit and have some debugging > knowledge, than *many* who can do little more than click a button. I > don't think we have the support capability ;-) Then bring down the number of cpu cycles per tile - In my eyes this prohibits using Java and to a certain extent also inkscape. The less cpu cycles a tile needs the less cpus one needs to keep the map up to date, the less users/clients you need. Flo -- Florian Lohoff [EMAIL PROTECTED] +49-171-2280134 Those who would give up a little freedom to get a little security shall soon have neither - Benjamin Franklin _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/listinfo/tilesathome
