On Fri, Aug 29, 2008 at 02:37:13PM +1200, Rob Reid wrote:
> I'm experiencing a similar problem which seems to result in tilesets 
> getting merged  on the client and possibly discarded on the server, it 
> is not fixed by rev 10282 which added the timestamp back in.

> Note that there is 6 tilesets being compressed and only zip 3 files 
> being uploaded.

Right, I can see why that would be happening :-). Timestamps are second-based, 
so if you compress tilesets containing the same layer within the same second 
they will be named the same (and one of them will be overwritten).

I will change the zip file naming code to really use LAYERNAME_Z_X_Y.zip which 
is easier (we could add the client_uuid but hey it's a feature if several 
clients render the same tileset that the latest would win).

Thanks for notifying.

spaetz

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