spaetz <[EMAIL PROTECTED]> writes: > On Fri, Aug 29, 2008 at 02:37:13PM +1200, Rob Reid wrote: >> I'm experiencing a similar problem which seems to result in tilesets >> getting merged on the client and possibly discarded on the server, >> it is not fixed by rev 10282 which added the timestamp back in. > >> Note that there is 6 tilesets being compressed and only zip 3 files >> being uploaded. > > Right, I can see why that would be happening :-). Timestamps are > second-based, so if you compress tilesets containing the same layer > within the same second they will be named the same (and one of them > will be overwritten). > > I will change the zip file naming code to really use > LAYERNAME_Z_X_Y.zip which is easier (we could add the client_uuid but > hey it's a feature if several clients render the same tileset that the > latest would win).
This would be a good feature as the tiles would be overwritten on the server anyway. Better to save bandwidth and overwrite them on the client. But the client_uuid is in there to tell the uploading client which uuid to tell the server when uploading an tileset. If you find another way of conveying this information - go ahead. Matthias _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/listinfo/tilesathome
