Henrik Niehaus schrieb: > Good point! Crunching before splitting should save a lot of I/O and > process management overhead. The question is, if the speedup is worth > the effort?!? > pngnq needs > 90% for calculating a (for me, I don't know anything about the algorithm) strange value. The other 10% are needed to do the acutal work. So we would gain much when this calculation is only needed once instead for every splitted tile.
Any hints where the splitting is done in the source code so maybe someone with to much time can take a look? Christian _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/listinfo/tilesathome
