On Sun, Oct 12, 2008 at 12:39, Milenko <[EMAIL PROTECTED]> wrote:
> Also, this client version seems to ignore MaxComplexity and auto-generate
> it's own.  This is significantly lower (3819112 vs 8000000) on the working
> client that what I had set in the past.  This client has 2GB RAM and has
> done tilesets at 6-7 million complexity before.  Is this expected behaviour?
>
> -Jeremy

Looking at the code for _unstable (which is identical to stable at the
moment, IIRC,) there's a function to recalibrate maxTilesetComplexity
based on processing time. IMO, it's fixing one problem (people not
having a good idea of where there complexity should be,) but causing
others (I see a couple things I consider logic errors, and it ignores
the fact that, for some of us, the bigger problem with complexity is
available RAM and not available CPU cycles.)

-- 
David J. Lynch
[EMAIL PROTECTED]

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