Hi,

> Looking at the code for _unstable (which is identical to stable at the
> moment, IIRC,) there's a function to recalibrate maxTilesetComplexity
> based on processing time. IMO, it's fixing one problem (people not
> having a good idea of where there complexity should be,) but causing
> others (I see a couple things I consider logic errors, and it ignores
> the fact that, for some of us, the bigger problem with complexity is
> available RAM and not available CPU cycles.)
I'm the one who is to blame for that code. Input is welcome.


Patrick "Petschge" Kilian

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