Hi Just crossed my mind...
I have a quad-core processor, so I no doubt use Fork=4. Using Fork sure cuts rendering time, but I think it still could do better. I'm referring to this kind of output: [#7 84% maplint-z16] Optimizing maplint_16_19751_24429.png... [#7 85% maplint-z16] Writing tile 19752 24429... [#7 85% maplint-z16] Optimizing maplint_16_19752_24429.png... [#7 85% maplint-z16] Writing tile 19753 24429... [#7 85% maplint-z16] Optimizing maplint_16_19753_24429.png... It seems that the same operation is done to a number of small files in a directory. Maybe we could, say, split the file list in so many parts that Fork has set, and then render them in parallel. Or am I missing something important about this whole rendering process? Well, this could lead to a situation where there would be, say, three layers under "main fork" at a time, so this would lead into some 12 processes fighting for CPU time, but then again I have faith in job schedulers... I also could start to (familiarize with Perl and) figure this out on my own, I have some experience in programming. Just tell me that it can be done that way... -- Matti Viljanen [email protected] -- Saunalahti DataPaketti - tilaa nyt, saat 2 kk veloituksetta ja Nettitikun kaupan päälle! http://saunalahti.fi/gsm/gsmdatapaketti.php _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/listinfo/tilesathome
