the theraded version is 300-400% faster as the last stable version on a quad 
core system

the most time give the png optimoze process and the optimited prosess structure
only the roma slow down the client now ;)

a emty tileset is in 30 sek finsihed
and a default tile in ~ 5min?

only the threaded upload is current not finieshed in the threaded branch


René

PS: i work current on a automtic thileinfo generator


David Lynch schrieb:
> On Wed, Dec 17, 2008 at 22:43, Matthias Julius <[email protected]> wrote:
>> "David Lynch" <[email protected]> writes:
>>
>>> The question with this is whether there is enough time when less than
>>> the ideal number of sub-processes are active to make the added
>>> complexity and memory usage worthwhile. I've been experimenting on my
>>> system with a change where the largest zoom levels are assigned to the
>>> first (n-1) children and all remaining zoom levels to the last child.
>>> On my two-core machine, rendering tiles for z17 takes about as long
>>> (actually slightly longer) as rendering z12-z16 combined, so there is
>>> much less time with a core sitting idle than with the stable client's
>>> method.
>> This only helps for two cores.  If you try to get the performance of
>> four cores you are out of luck.
> 
> I think it would be a slight improvement on the current scheme for
> four-core systems, given the way zoom levels are allocated, but it's
> less of an improvement than on a two-core system and still far from
> ideal.
> 
>> I once considered changing the forking to start a new fork for the
>> rendering of every tileset.  The main program would do all the server
>> communication and start as many render forks as specified in the
>> config.  This would work as follows (with fork=2):
>>
>> This would not improve turnaround of jobs but would probably have
>> better overall throughput than the current forking stuff.  And it
>> should scale a lot better.
> 
> I honestly haven't looked at what the threading project is doing yet,
> but my preference would be to optimize for turn around time ahead of
> overall throughput, since I'm doing a lot of editing of the map data
> these days and part of the goal of osmarender/t...@h was to provide quick
> feedback on edits. However, there's enough improvements to be made in
> both areas that it's probably not worth debating.
> 

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