Some big news: I had a look into the everfull server queue and lo and behold it was actually completely empty. It turned out that my fancy "locking" code actually left stale uploads in the queue that were never processed (uploads would abort if there was no corresponding files, yet I would never unlock the upload, or something similar). I simply ditched that code, and the upload queue is down at 0 now, so all the clients are busy out there rendering or at least they should be. With hopefull clients uploading .tileset files soon, the upload queue will be history anyway rather soon I hope.
I also upgraded the server code from django 1.0.2 to 1.2.1 while I was at it, so let me know if you see any weirdness going on. Until munin is fixed again (which is hoepfully soon): All you 3rd party stats creators, how about plotting the active stats and the finished stats graphically? The data is here: http://tah.openstreetmap.org/Request/stats/munin/active/ http://tah.openstreetmap.org/Request/stats/munin/done/ Sebastian
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