On Sun, Jan 23, 2011 at 10:24 PM, <[email protected]> wrote: > Hi Ben, > > > ben wrote: > >> Hi, >> >> i investigated further and set MaxTileSetComplexity to 9000000. >> Now it has rendered fine for about 6 hours. >> If it renders a tileset with complexity above 10000000 then inkscape >> stops. >> the strange thing is, the machine used the last 5 hours only 2 of 4 cores >> and only the half of the 4gb ram. >> >> some ideas? >> > I remember having trouble with very complex tiles a while ago. After > searching around I found out that libgc (garbage collector) must be > configured with parameter "--enable-large-config" so that inkscape can > handle complex tiles properly. > Download the source at > > http://www.hpl.hp.com/personal/Hans_Boehm/gc/gc_source/gc-7.1.tar.gz > > and do the following > > tar xvzf gc-7.1.tar.gz > cd gc-7.1 > ./configure --enable-large-config (_important_!) > make > make install (as root) > > Please let me (and the other readers) know if this solved your problem... >
I tried that a few days ago. It worked at least, I think, but I can't render tilesets over 20000000, despite I have enough ram/cpu left. I switched to two processes of tah and this works even with the same MaxTileSetComplexity. thanks for your help, ben
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