And in flight simulation, movement of the simulator’s hydraulic or 
electric-driven motion platform adds another aspect to the timing problem. When 
a pilot moves the control wheel or rudder pedals he expects to see a change in 
his instruments, a change in the view out the cockpit windows, usually a change 
in sounds, and a feel in the seat of his pants. We monitored all the drive 
signals and used a sensitive, three axis accelerometer to monitor physical 
movement. Everything was originally plotted on an 8 or 16 channel chart 
recorder. Now it’s all monitored digitally and the host computer gives you 
pass/fail lines on a screen and saved to a file for regulatory review. One of 
the biggest faults you could have was the motion platform moving out of sync. 
We had to clean up simulator cockpits more than once when we had test crews 
spew all over the place. 

Steve
WB0DBS



> On Jan 2, 2022, at 3:51 PM, Poul-Henning Kamp <[email protected]> wrote:
> 
> --------
> Hal Murray writes:
> 
>> Are people sensitive to the sound being early?
> 
> There has been quite a lot of research on that, but I have not followed
> it for many years.
> 
> The overall situation is that if the sound arrives before the visual event
> the brain gets quite confused, but it can arrive and up to a surprising
> large delay, the brain just handles it.
> 
> -- 
> Poul-Henning Kamp       | UNIX since Zilog Zeus 3.20
> [email protected]         | TCP/IP since RFC 956
> FreeBSD committer       | BSD since 4.3-tahoe    
> Never attribute to malice what can adequately be explained by incompetence.
> _______________________________________________
> time-nuts mailing list -- [email protected] -- To unsubscribe send an 
> email to [email protected]
> To unsubscribe, go to and follow the instructions there.
_______________________________________________
time-nuts mailing list -- [email protected] -- To unsubscribe send an 
email to [email protected]
To unsubscribe, go to and follow the instructions there.

Reply via email to