F.B. wrote:
> Yann wrote:
thank you for your advice, even if it does not answer my question. My
application is coded in C++ so I gues I can try/catch before calling the C
script, right ? However, maybe I made a mistake calling this script. My use
would better be very fast prototyping or light plugins. It has to run as
fast as possible, this is why I consider using tinycc better than any
interpreted bytecode.
C and try/catch? Now that's a good one.
Do yourself a favour and look into Lua, it'll save you some headaches.
I agree with F.B. who suggest Lua. You might also look into Ocaml. Its
bytecode VM is quite fast!
If your machine is x86 (= i686 = ia32 = 32 bits only, not the 64 bits
variant = AMD64 = x86-64) then the LuaJit implementation should be even
faster. And Tinycc does not run for x86-64!
If speed is your main concern, it is somehow antagonistic with scripting
language. But usually script language are used in performance
application to drive lower-level, resource consuming, routines.
Again, scripting in a non-safe language is really a nightmare. What is
your user supposed to do on a core dump?
However, you might consider also:
* generating C code, compiling it (either with tinycc, or with another
compiler like gcc, using -fPIC -shared on Linux) and dynamically loading
it with dlopen(3).
* using some JIT-ed scripting implementation (LuaJit, Parrotcode, ...)
* using some machine code generator library, like libjit (use the CVS
version), LLVM, GNU lightning
* generating some other langage source code (C++, D, C-- Pascal ...)
and compiling it and dynamically loading it.
* restricting yourself to ordinary plugins
* using some language implementation which dynamically compile to
machine code: many Lisp-s (e.g SBCL), several Java JVM, next version of
Ocaml, some Haskells, ..
--
Basile STARYNKEVITCH http://starynkevitch.net/Basile/
email: basile<at>starynkevitch<dot>net mobile: +33 6 8501 2359
8, rue de la Faiencerie, 92340 Bourg La Reine, France
*** opinions {are only mines, sont seulement les miennes} ***
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