Hi all,

what would it take to add SSE2 opcodes to tcc assembler, at least for x64 ?

I'm working on a small interactive sandbox to play with C in realtime to create 
small demos/games with graphics and sounds,
a sort of mix of "ShaderToy" and "Pico8". I'm using TCC and it's all very 
effective, it could just gain some speed with a bit of SSE2 instructions.

Bests,
Anaël.

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