Hi all, what would it take to add SSE2 opcodes to tcc assembler, at least for x64 ?
I'm working on a small interactive sandbox to play with C in realtime to create small demos/games with graphics and sounds, a sort of mix of "ShaderToy" and "Pico8". I'm using TCC and it's all very effective, it could just gain some speed with a bit of SSE2 instructions. Bests, Anaël. _______________________________________________ Tinycc-devel mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/tinycc-devel
