> Subject: Re: Media and TV
> From: David Epstein <[EMAIL PROTECTED]>
> Date: Wed, 10 Apr 2002 14:08:22 -0400 (EDT)
> X-Message-Number: 10
>
>
> Applying that argument-by-analogy more specifically to the issue of
> video-game violence, you could end up with an assertion like this:
>
> "If people who played a lot of Pac-Man in the '80s showed no lasting
> increase in their propensity to consume cherries, strawberries, and
> bananas (the fruits whose consumption is rewarded in Pac-Man), how can
> we then say that people who play a lot of violent video games will
> show a lasting increase in aggression? I don't think you can have it
> both ways."
>
> If you reject my Pac-Man comparison but continue to stand by your
> comparison to commercials...well, I don't think you can have it both
> ways. :)
>
> So...data, anyone? I've pointed out that there have been no relevant
> randomized trials since Cameron & Janky (1971), and no one on TIPS has
> refuted that. (Lindsay Holland had written "If you want a couple of
> studies, e-mail me backchannel," but I did, and I got no response.)
>
Here's a better link to Grossmans book
http://www.mayogenuine.com/killing.htm
--
Herb Coleman
IT Manager, Rio Grande Campus
Adjunct Psychology Professor
Austin Community College
[EMAIL PROTECTED]
512-223-3076
******************************************
* "I wish none of this had happened." *
* *
* "So do all who live to see such times. *
* But that is not for them to decide. *
* All we have to decide is what to do *
* with the time that is given to us. *
* There are other forces at work in this *
* world,..., besides the will of evil." *
******************************************
A conversation between Frodo and Gandalf
from the motion picture
"The Fellowship of the Ring"
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