Hi, >Depends on your game. I wouldn't use any runtime system that contained >a garbage collector that could stall the system in a hard real-time
Well, Java (and a couple of other languages, but I won't go into that debate ;)) does support garbage collector implementations that will never stall the system. But the points you make are good nonetheless. Yoav >system - which knocks out perl, Java, .Net et al. But the Internet >isn't a hard real-time system, and it's likely that packet latency will >be at worst comparable to the Tomcat overhead. > > - Peter > >--------------------------------------------------------------------- >To unsubscribe, e-mail: [EMAIL PROTECTED] >For additional commands, e-mail: [EMAIL PROTECTED] This e-mail, including any attachments, is a confidential business communication, and may contain information that is confidential, proprietary and/or privileged. This e-mail is intended only for the individual(s) to whom it is addressed, and may not be saved, copied, printed, disclosed or used by anyone else. If you are not the(an) intended recipient, please immediately delete this e-mail from your computer system and notify the sender. Thank you. --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]