Hi,

>Depends on your game.  I wouldn't use any runtime system that contained
>a garbage collector that could stall the system in a hard real-time

Well, Java (and a couple of other languages, but I won't go into that
debate ;)) does support garbage collector implementations that will
never stall the system.  But the points you make are good nonetheless.

Yoav

>system - which knocks out perl, Java, .Net et al.  But the Internet
>isn't a hard real-time system, and it's likely that packet latency will
>be at worst comparable to the Tomcat overhead.
>
>               - Peter
>
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