Can I use plugins developed with the SDK I downloaded from the 3.2 alpha console with 3.1.1?
On Sep 16, 1:39 pm, Andre Rubin <[email protected]> wrote: > Hi Dean, > > Our SDK shipped with 3.1.1. is not working properly. This is fixed for > version 3.2 which will be released soon. Right now, a workable version > of SDK is available on our 3.2 alpha > release:http://www.tqinc.info/alpha/3.2.0.v20090909-0909A/ > > Sorry for any inconvenience, > > Andre > > Dean Rzonca wrote: > > I'm trying to get started with the Flex SDK for Ensemble and I'm > > running into problems. > > > I downloaded the SDK zip from my local Admin Console, opened the hello- > > world example in Flex Builder 3, used Export Release Build, uploaded > > the HWActivator.swf and pluginManifest.xml files using Component > > Upload and... nothing. They show up in the list of components in > > Ensemble, but nothing happens when I try to add them. > > > Do I need to modify the project, or use some special process when > > building? I can't seem to find any documentation or help elsewhere on > > this. Thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "TopBraid Composer Users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/topbraid-composer-users?hl=en -~----------~----~----~----~------~----~------~--~---
