Can I use plugins developed with the SDK I downloaded from the 3.2
alpha console with 3.1.1?

On Sep 16, 1:39 pm, Andre Rubin <[email protected]> wrote:
> Hi Dean,
>
> Our SDK shipped with 3.1.1. is not working properly. This is fixed for
> version 3.2 which will be released soon. Right now, a workable version
> of SDK is available on our 3.2 alpha 
> release:http://www.tqinc.info/alpha/3.2.0.v20090909-0909A/
>
> Sorry for any inconvenience,
>
> Andre
>
> Dean Rzonca wrote:
> > I'm trying to get started with the Flex SDK for Ensemble and I'm
> > running into problems.
>
> > I downloaded the SDK zip from my local Admin Console, opened the hello-
> > world example in Flex Builder 3, used Export Release Build, uploaded
> > the HWActivator.swf and pluginManifest.xml files using Component
> > Upload and... nothing. They show up in the list of components in
> > Ensemble, but nothing happens when I try to add them.
>
> > Do I need to modify the project, or use some special process when
> > building? I can't seem to find any documentation or help elsewhere on
> > this. Thanks.
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