Dean In order for the plugins to work, they need to be compiled against the SDK of the specific release you want to deploy them into. And since our 3.1.1 SDK is not working properly, that is probably not going to work, unfortunately. For now, you can use them against the 3.2 alpha or an earlier version than 3.1.1.
Andre Dean Rzonca wrote: > Can I use plugins developed with the SDK I downloaded from the 3.2 > alpha console with 3.1.1? > > On Sep 16, 1:39 pm, Andre Rubin <[email protected]> wrote: > >> Hi Dean, >> >> Our SDK shipped with 3.1.1. is not working properly. This is fixed for >> version 3.2 which will be released soon. Right now, a workable version >> of SDK is available on our 3.2 alpha >> release:http://www.tqinc.info/alpha/3.2.0.v20090909-0909A/ >> >> Sorry for any inconvenience, >> >> Andre >> >> Dean Rzonca wrote: >> >>> I'm trying to get started with the Flex SDK for Ensemble and I'm >>> running into problems. >>> >>> I downloaded the SDK zip from my local Admin Console, opened the hello- >>> world example in Flex Builder 3, used Export Release Build, uploaded >>> the HWActivator.swf and pluginManifest.xml files using Component >>> Upload and... nothing. They show up in the list of components in >>> Ensemble, but nothing happens when I try to add them. >>> >>> Do I need to modify the project, or use some special process when >>> building? I can't seem to find any documentation or help elsewhere on >>> this. Thanks. >>> > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "TopBraid Composer Users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/topbraid-composer-users?hl=en -~----------~----~----~----~------~----~------~--~---
