On 05.05.2009 16:54, Steve Borho wrote:
> On Tue, May 5, 2009 at 1:56 AM, Adrian Buehlmann <[email protected]> wrote:
>> On 05.05.2009 08:04, Steve Borho wrote:
>>> -b1 includes the python2x.dll in the library.zip file.  There's a 50%
>>> hg and GTK will be ok with that configuration, but issue #67 is mostly
>>> about removing python out of the shell extensions.  Moving the menu
>>> code to the RPC server means that python is not being loaded into
>>> every process that opens a file browser.
>> I am confused.
>>
>> Why is there any need to "move menu code" into a separate RPC server
>> process?
>>
>> TK's C++ shell extension work includes a context menu handler
>> programmed in C++.
>>
>> If we combine that with my C++ overlay code we have a complete
>> solution for context menu and overlay icons, all done in C++ in
>> a dll loaded into explorer (and loaded into applications, if they
>> use file open dialog).
>>
>> So there is no python left to be loaded into explorer
>> (or applications) any more.
> 
> This gets back to Mark's original e-mail.  I don't want to have to
> maintain the context menus in C++ in perpetuity.  There's a lot of
> ugly details that are much easier to deal with in Python.  Having
> minimal builtin menus is fine for the short term, but eventually I'd
> like to have a Python process serve up the menus (over a pipe, so
> python doesn't infect the application).

This does not make much sense to me. I never heard of a software
that needs a server process just do something as simple as a
context menu.

I don't think that maintaining/expanding C++ would be a problem here,
since adding/changing menu entries or icons would be trivial,
even for programmers that have never written a single line of
C++ before. I'm sure this could be organized as some script
like area in the C++ (or even moved into an include file).

But we will see how your "interim" step goes. I'm currently just
interested in that. Maybe I can then continue to use (fork?) it while
you take the-python-server-for-the-cmenu route later ;-)

> Having C++ compiled overlays seems to be a good compromise since that
> code should not change much at all once it is stable.  But the menus
> will be constantly evolving as we add features and/or change icons.

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