Thanks for the heads up. I'll check them out.

-walter

On Thu, Jun 28, 2012 at 2:08 PM, Stephen Jacobs <[email protected]> wrote:
> JUst a quick note to point to the projects from the HFOSS  course at RIT this 
> year...
>
> http://wiki.sugarlabs.org/go/Quilt
>
> Quilt is a chat system designed for mesh networks. It was written in python 
> and uses zeromq as a way to pass data between nodes. Each node connects to 
> other nodes and allows a user to chat. The end goal is to have a resilient 
> chat network that auto discovers nodes on a mesh network.
>
> http://wiki.sugarlabs.org/go/PyCaveExplorer
> This project is designed to teach children basic electronics by having them 
> explore randomly generated, grid-based caves. The goal is to create a lit 
> path from the starting tile to the goal tile by placing lights, batteries, 
> and connecting pieces of wire. The base educational goal is to teach how 
> simple circuits work, along with the differences between series and parallel 
> circuits, and the relationship between a power source and the number of 
> things connected to it.
>
> http://wiki.sugarlabs.org/go/Point-and-Click-Arthur
>
> The player is Arthur's Royal Detective. The goal is retrieve all the knights 
> who are in the middle of their most famous quests for a banquet at Camelot. 
> The game is a "point and click" game in the same vein as Monkey Island and 
> King's Quest. The user reads dialog, hunts for an item on screen, and figures 
> out who to use the item on. This causes a reaction and new areas open, etc.
>
>
>
>
> Stephen Jacobs
> Associate Professor, Interactive Games and Media
> Visiting Scholar,International Center for the History of Electronic Games
> Chair, IGDA Learning, Games and Education SIG
> Director, Lab for Technological Literacy
> Rochester Institute of Technology
> 152 Lomb Memorial Drive
> Bldg 70
> Rochester, NY 14623
> [email protected]
> 585-475-7803 office
>
>
>



-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org
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